mascot
pointer pointer pointer pointer

Ergebnis 1 bis 20 von 303

Hybrid-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1
    Ich glaube was SE mit "Komplett Lokalisiert" meint,ist lediglich, dass das Spiel in alle Sprachen wie Französich,Spanisch,Italienisch,Englisch und Deutsch übersetzt wird.

  2. #2
    Zitat Zitat von Gogeta-X Beitrag anzeigen
    Ich glaube was SE mit "Komplett Lokalisiert" meint,ist lediglich, dass das Spiel in alle Sprachen wie Französich,Spanisch,Italienisch,Englisch und Deutsch übersetzt wird.
    Habe gerade zufällig was vom SquareEnix-Twitter gelesen:

    Zitat Zitat
    SquareEnixSonia: I can't recall the last time I was this impressed w/ one of our games (maybe FFX?) I feel very lucky to be able to be a part of this.

    SquareEnixSonia: OMG!!! Just got my mind blown watching the XIII demo. Confirmed new demo at TGS, I can't even begin to imagine what that's going be like...

    Who's interested in JP voices for NA/EU versions of FFXIII? It's been a hot topic during the past two days of interviews about 18 hours ago from web

    Screenshots of both new characters in FFXIII will be revealed next month! I don't want to spoil their names right now =p

    SquareEnixKlee: Expect unique level up system in FFXIII like Sphere Grid in FFX and License Board in FFXII

    SquareEnixSonia: To answer many qs: There will be even more about Final Fantasy XIII very, very soon and you will be stoked
    Ich weiß jetzt nicht, ob das schon erwähnt wurde, aber Kitase hat auf der GamesCom gesagt, dass der Modus, in dem man die Summons beschwört, diese sich wie in einem Action-Spiele steuern lassen.

    EDIT:

    Interview aus der Dengeki mit Kitase und Toryama:

    Zitat Zitat
    - Amazing! With regards to the PS3 Japanese version being over 90% complete:

    Q: How is the development of FFXIII coming along?

    Kitase: Of course right now we're focusing on the PS3 Japanese version, so we're talking over 90% with regards to that. We're starting to enter the final stages of development.

    Q: What?! That's faster than we thought. So does that mean that it will be playable to the guests at TGS in September?

    Kitase: We'll see (laughs). But the goal is to get it out this Winter, so if we were to give people a chance to play it beforehand, TGS would definitely be the place for it, so we'll give it a shot.

    Q: Speaking of which, are there plans for another demo?

    Kitase: Since the demo bundled with ACC was for Japanese users only, we have to take into consideration the other territories as well, so we're not going to say no to another one. But in Japan we plan on just going straight to launch without putting out another demo. We haven't officially announced the release date yet, but it really is a lot sooner than most of you expect (laughs).

    Q: Should FFXIII make an appearance at TGS, what part do you want people to pay the most attention to?

    Kitase: If anyone thinks that they were satisfied with the demo, the latest build has summons and other parts that weren't available in the first demo, so there's plenty to look forward to.

    Toriyama: Also in the latest build, there will be a new system just as important to summons being introduced, with regards to this (indicates towards a monitor with the combat being shown)

    - With regards to the combat system's "Paradigm Shift":

    Q: During the battles, the words "Paradigm Shift" are displayed.

    Toriyama: It has to do with the combat tactics within the ATB system, it's something we haven't formerly introduced yet. It's called "Paradigm Shift" in English (and will likely be called something else in the Japanese version). It's used to change "roles" and the AI patterns of your characters on screen, for example offense/defense, or more situational setups. These can all be changed within the heat of battle.

    Q: How many different types are there?

    Toriyama: There are a lot of different roles on their own, couple that with the different combinations you'll end up with between the three characters in your party, and the sky is the limit. For example, you can go for a heavily defensive setup with the defense/defense/healer setup.

    Q: So do you get more different types as you progress through the game?

    Toriyama: That is correct. You get more roles as you progress through the game, and you can customize them in the menus. You can kind of think of it as a system similar to the Gambit system in FFXII that you can change on the fly in battle. Also changing them has no affect on the ATB, so if you want to get a higher rank in battles, you're going to have to utilize your role management efficiently.

    Q: So does magic and whatnot also change according to this role system?

    Toriyama: Yes. For example, there are some players who play very offensively, and don't want to bother with the boring support magics. At least, that's how I play (laughs). But if you set your roles correctly, they will be used for you.

    Kitase: It's especially helpful for long boss battles. Of course, however, it is possible to play the game going all out offensively without giving any concern to defense.

    - With regard to summons, and what's special about FFXIII's system.

    Q: Tell us as much as you're allowed to about the summons.

    Toriyama: Summons have a normal mode and a driving mode. With Shiva, you've already seen both modes from what we've shown. However, Odin has a driving mode as well. For Odin, he transforms into Sleipnir (Odin's mount), and Lightning hops onto his back. In driving mode, the game has an action-game type of feel to it.

    Q: The driving mode seems powerful, so is this going to be the primary way the summons are used?

    Toriyama: Driving mode is powerful, but the time that you can use it is limited. This time is affected by the chains that you get in normal mode, so if you want to fight in driving mode, you have to fight in normal mode first.

    Q: Even with the Summons and the Paradigm Shift, there's still a lot of depth to FFXIII's combat that you haven't talked about?

    Kitase: With regards to lasting appeal, we haven't even talked about the character growth system yet. Just keep in mind that it's kind of similar to FFX's sphere grid system and FFXII's license board system.

    Toriyama: With regards to the combat system, the demo only allowed players to get their hands on the more action-related parts. Combine that with the more tactical part that comes with the Paradigm Shift system that we talked about earlier, and you'll start to get a more complete picture of what FFXIII's combat feels like.

    Kitase: Also, the demo had you inputting commands one by one, but how we have it now is a lot more smooth with the players changing Paradigm Shifts. People who have played the demo will probably feel that the final version is a lot speedier.

    Q: In the demo, it was important to knock enemies in the air and do follow-up attacks. Is that still the case?

    Toriyama: In the build we have now, both the player controller character and the AI controlled characters have roles to them, which determines the actions they perform. If the proper roles are set, stuff like knocking enemies in the air can be done automatically within the right circumstances by the AI characters as well.

    Q: Please talk about the difficulty levels.

    Toriyama: Since we have a system in place where even when you die in battle, you restart to the point immediately before, we've made the battles a lot more difficult this time. Sometimes it's important to focus on defense and wait for the perfect chance to strike.

    Q: So the bosses are going to be hard?

    Toriyama: We expect people to die a lot in the beginning (laughs)

    Kitase: Before, you would have to go back to a save point when you lost, so we would make the bosses a bit easier. Since you can just rematch the battles now, we're making them hard. Keep trying until you can find a tactic or role setup works.

    - With regards to the characters and the story, and the new mystery female character!

    Q: We talked a lot about the system today, but could you give us a few pointers on the story?

    Toriyama: We've talked about it a bit before in previous interviews, but the theme of this story is "Determination". Our heroes have been chosen as l'Cie by beings known as the fal'Cie; this is the equivalent of being given the "powers of the gods" from the gods themselves. They have to figure out how they should utilize those powers, and as we get closer towards the climax of the story, they have a very strong "decision" to make.

    Q: So Lightning has her determination/decision, Snow has his?

    Toriyama: Yes. The story is told from many perspectives. And with regards to main characters, there's still this girl that we haven't revealed yet...

    Q: Whoa! A sweet, lovely girl with completely different image than that of Lightning or Vanilla. She wears a miniskirt, almost gives off a high school girl type of vibe.

    Toriyama: She might be the cutest type of female character (laughs). Also, she is absolutely crucial with regards to the story, so when we reveal her details I believe that a lot of the story will finally start to make a lot more sense to people. In any event, it's not a stretch to say that FFXIII has the most character-focused drama that we've ever had in the series. We hope people enjoy it along with the gameplay.
    Geändert von Taro Misaki (25.08.2009 um 01:43 Uhr)

  3. #3
    Klingt interessant.
    Einzig die Tatsache, dass es sehr viel Action geben soll und das Spiel noch schneller abläuft als die Demo hinterlässt irgendwie ein mulmiges Gefühl.
    Aber ich lass mich mal überraschen, bisher gefällt noch alles was ich von dem Spiel gesehen hab - bis auf Hope.

  4. #4
    Ja Hope sagt mir derzeit auch nicht zu,aber wenigstens find ich sein Design noch ansprechend und immerhin scheitn er ja nicht der typische "kindische" Klischee Charakter zu sein,da er ja einen Groll gegen snow hegt. ^^

    Ich bin ja mal gespannt was sich SE in Punkto Japanischer Sprachausgabe einfallen lässt. Eventuell bekommen wir ja eine FFXIII Japanese Version (Im Gegensatz zu Japans International Fassung die ja bekanntlich US Dubs haben). So verrückt wie die sind ;P

  5. #5
    Zitat Zitat
    Just keep in mind that it's kind of similar to FFX's sphere grid system and FFXII's license board system
    Schnarch, X ging ja gerade noch so, aber das License board war stinklangweilig und nicht herausfordernd.

    Zitat Zitat
    Toriyama: Yes. The story is told from many perspectives. And with regards to main characters, there's still this girl that we haven't revealed yet...
    Das ist bisher das positivste was man aus den Ankündigungen ziehen kann.
    But overall eher meh.

  6. #6
    Zitat Zitat von Duke Earthrunner Beitrag anzeigen
    Schnarch, X ging ja gerade noch so, aber das License board war stinklangweilig und nicht herausfordernd.
    Das Spheregrid fand ich eigentlich sehr gut,aber wie du sagst,ist das Licenceboard eher langweilig. Dafür soll ja die ZodiacFassung (international) von FFXII ein sehr viel besseres haben!

    Zitat Zitat
    Das ist bisher das positivste was man aus den Ankündigungen ziehen kann.
    But overall eher meh.
    Trotzdem wird wohl FFXIII mit fast jeden bisherigen RPG auf nextgen den Boden wischen. xD

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •