Zitat Zitat
  • You can turn the HUD off.
    Brauche ich nicht unbedingt, aber finde ich nett. Viele Leute fanden das HUD ja recht störend, für die ist das bestimmt gut.
  • There is a camera mode that allows players to take their own pictures. There won’t be a theater mode.
    Naja... Das hat die PS4 doch so oder so? Oder wird das wieder sowas, wo der Share-Button deaktiviert bleibt? Wäre echt schade.
  • There is a minigame in the coliseum in Altissia. Monsters fight against each other, and you can bet on which monster you think is going to win.
  • Maybe post-launch there will be additional content set in the coliseum.
    Maybe = definitely? Ich meine, wenn sie schon eon Kolosseum habe, wären normale Kollosseumskämpfe (so zum selbst kämpfen) doch eigentlich naheliegend, oder?
  • At the moment there are no plans to give an option to adjust the camera distance. Soon the team will have to take a final decision on whether to implement it or not.
    Solange man die Achsen bei Bedarf invertieren kann, bin ich glücklich!
  • If you level up too much, there can be situations in which you one-shot enemies. Tabata-san doesn’t think that’s necessarily a problem. He feels that some people enjoy to progress enough to beat easily certain tough enemies. He personally enjoys it as well.
    Yes yes yes yes! Grinding ist möglich! Yes!
  • In Final Fantasy XV if you fight a boss a bit over your level, you can bridge that gap with skill.
    ...sollte das nicht eh so sein?
  • There will be an item that will prevent you to overlevel if you so wish. It’s specifically designed for people who enjoy low-level clears.
  • The UI design we saw at E3 is not final. It will be renewed once more and the team is currently working on both functionality and aesthetics.
  • There are two different control layouts. One is the default one and the other is the same included in Episode Duscae. There might be a third one implemented before launch. You can change freely between them.
    War das Duscae-Layout denn so anders? Bzw. die Teile, die nicht vor allem wegen der Änderungen am KS abgewandelt werden mussten? Aber cool, find' ich gut.
  • The team anticipates 40-50 hours of gameplay just for the main story, but there are a lot of side-quests and other extra things. Just the extra stuff alone is about 100 hours of gameplay. The whole game, everything included, is probably going to sum up to about 200 hours. A lot of gamers have been waiting for a long time, so the team wanted to make sure that they will have a whole lot of content to enjoy.
    Solange das nicht nur MMO-typische Quests sind, klingt das ziemlich nice.
  • The team is constantly optimizing the game, so it’s hard to exactly predict where the final version of the game will be in terms of resolution. That said, Tabata-san provided the specs for the current build of the game presented at E3, that comes with a “slight difference” between the Xbox One and PS4 version.
  • On Xbox One it uses dynamic resolution between 800p and 900p (usually closer to 900p) and mostly consistent 30 FPS. It’s performing better than Episode Duscae and Platinum Demo. It currently dips to 26-27 fps in certain situations, for instance when using party commands. Since they managed to achieve this kind of performance for the E3 demo, the team is optimistic for the final version.
  • The PS4 also uses dynamic resolution, and the range is between 900p and 1080p. Most of the time it’s at 1080p and 30 FPS. There are occasional frame rate dips on PS4 as well, but the team will continue to optimize the game.
  • Tabata-san mentioned not to worry about frame rate for the final version of the game, because the team is working on it.
  • In order to keep the processing load manageable, temporal anti-aliasing is implemented every few frames.
  • There is a difference between normal movement speed and dash. Running normally does not consume stamina. The dash does. The duration of the dash mode can be influenced by what you eat back at the camp. Character level won’t influence the stamina gauge. In the final version of the game you will be able to toggle between visible and invisible stamina gauge.
  • Stand-by Me is now the official main theme of the game, but Somnus is still included and is used in a “very very important way.”
    Zum Glück. Somnus ist viel zu gut, um es nicht zu verwenden - Standy by me kann ich ehrlich gesagt nicht so viel abgewinnen, aber ok, Geschmäcker.
  • There will be serious moments and sad moments in the story. The story is appropriate to the latest numbered Final Fantasy, and it’s not an upbeat and happy romp all the way through.
  • There isn’t a whole lot of summons (Astrals) in the game. Some fans may feel that the number is underwhelming, but each is very impactful. The summons are integrated with an important aspect of the story. Instead of focusing on the number of summons, Tabata-san would like to focus on their different personalities and impact.
    Ich hoffe ja auf Ifrit und Shiva - das würde mich echt überraschen, wenn die nicht drin sind. Es bietet sich von den Elementen her so wunderbar an, gerade auch mit Titan und Ramuh dabei.
  • Astrals aren’t guardians of specific nations. They’re guardians of the world.
  • You can use summons under different conditions, depending on each summon. Some can be used when Noctis is in a pinch, others can be used when his allies are in danger. Others have different conditions and personalities and are bound to certain situations. For instance, you can’t summon Leviathan if there’s no water nearby, while Ramuh won’t be able to use his spell in a dungeon, so he’ll throw his staff.
  • The Airstep Sword and the Engine Sword from Final Fantasy Versus XIII are still included in the game. The Engine Sword will have special features.
    Keine Ahnung, was Airstep war, aber ich finde es gut, dass die drin bleiben. Gerade das Steampunk-Schwert war super designt.
  • DLC plans “are pretty much finalized.” The concept is that people who purchased the game should feel that they have made a great purchase. Among the DLC there will be many things Tabata-san himself is excited to play, but it’s too early to announce them. There will be additional story content and additional costumes, but there’s more than than that, and fans will be pleasantly surprised by what the team has in store. The VR experience will also be DLC. The development team is focusing on the final game, so just a core team is working on DLC now. After the game goes gold, the whole team will shift on DLC development.
    Ich finde es gut, dass der VR-Kram somit komplett optional ist. Es hätte mich sehr genervt, auf einmal wieder Menüpunkte zu haben, die dann für mich ausgegraut bleiben. Story-DLCs können hit or miss sein, ich hoffe einfach, dass sie dann auch wirklich nur Addon sind und nicht zentrale Punkte der Hauptstory behandeln. Aber costumes! <3 (Mein Konto heult jetzt schon haha)
  • Party member behavior during battle will be affected by equipped weapons and by the abilities you have. The weapons you’re equipping will influence their actions. The abilities you have at every given point influence the overall AI of your party members. If you press L1, your can select the abilities you want your companions to use. There is a cooldown so you have to wait a bit between uses. There are also automatic abilities that companions use on their own. What kind of abilities you have affects when they use those. Other party members can also use magic through items.
  • Insomnia isn’t in the game as a town you can fully explore like Altissia. It’s a location for battle. It’s a much bigger area than the city all plaza we saw in the trailer. Everyone will understand this when they watch Kingsglaive.
  • The last scene of the E3 trailer is set close to the very end of the game, after the group returns to Insomnia. Tabata-san confirmed that they are wearing the uniform of the Glaives (as seen in Kingsglaive), but he won’t explain why, because it would be a spoiler.
Ich entnehme dem auch mal, dass einige Kostüme ingame erhältlich sind. Fände ich super. Vor allem aber hoffe ich, dass das nicht wieder so ein Blödsinn wird wie mit 13-2, wo das ein extra Menüpunkt war und es dann fast nichts hierher geschafft hat (bzw. nur ultra nischiges Zeugs).

Klingt aber unterm Strich gut. Auch wenn ich dabei bleibe, dass der Hype bei mir so ziemlich weg ist, freue ich mich drauf. Ich denke, FFXV wird ein schönes, spaßiges Spiel - nichts, was mir die Kinnlade wird runterklappen oder mich fanboyen lässt, aber bestimmt eines, wo ich gerne viele Stunden drin versenken werde.