I finally finished "Eyes Without A Face", and my first opinion didn't changed much. I already made my opinion about the graphics: they're high class and stay on the same level all through the game. As I've written your maps have a great structure. You used simple methods, didn't changed much on what the chipsets offer and placed the objects perfectly. Theodore sets seem to be a bit difficult to use for most people.
Aside from the mapping I loved these pictures that appear when you're looking at some special objects, great idea.
I also really enjoyed the acoustical appearance of the game. It was very thrilling and atmospherical chilling at the same time. I like that kind of ambient music, gives you a feeling of "trance" :)
Well, time I've played was about an hour, it is a bit shorter than I suggested, but as you said, it was done for a contest in three (!) weeks, which makes it just stunning. I believe there's a lot of great team work needed to do something balanced like this in such a short time.
The story was nicley written, I liked the dialouges and notes, but there are some dialouges that close automatically which happens a bit too fast, so I couldn't read them (For example som texts in the intro or when meeting your Uncle at the first time).
All in all I can say this game babbles at no time and with no element, it has everything it needs, thrills you from the beginning and keeps this until you've finished. The concept, the dramatic art and the scenes are all simple managed, but in an intelligent way, that really generates atmosphere. The conclusion is a little rm-horror masterpiece which drives you back to the days where horror movies were made in black and white colour. ( Especially great: the Bad-Ending :))

Greetings,
Char0n