Hi people, I'm sorry but I don't speak German.

More about LMT file format:

0x0A+"LcfMapTree" header

Rembember: All integers are in BER format

0x01: Map name
0x02: Parent Map ID
0x03: Tree depth
0x04: 0=root,1=map,2=area
0x05: horizontal scrollbar position
0x06: vertical scrollbar position
0x07: has child
0x0B: BGM: 0=from parent map, 1=don't change, 2=use specified
0x0C: BGM block: 1=BGM file name, 2=fade in, 3=volume, 4=tempo, 5=balance (millisecond values)
0x15: battle background: 0=from parent map, 1=from terrain data,2=use specified
0x16: battle background file name
0x1F: teleport 0=from parent map, 1=can, 2=cannot
0x20: scape 0=from parent map, 1=can, 2=cannot
0x21: save 0=from parent map, 1=can, 2=cannot
0x29: monster parties to encounter
0x2C: encounter steps
0x33: area coordinates
0x5B: number of times saved (used for trial version )

Special events: Party and vehicle data:
You have already documented right

End of file: Tree data order and selected editor branch ^^



Credits: WhoopA, sue445, rmcollegial project, delaPipol, Lobomon

We are making a free (GPL) cross-platform RPG Maker 2000/2003 compatible clone in SDL, if you are interested, please look at http://easyrpg.sourceforge.net/ or contact to me .
An game editor using wxWidgets will be in the future, too.

We already have working stdout data readers for LDB, LMU and LMT. We have a working graphical LMU reader in SDL, by Damizean and Lobomon.

More info about stdout implementation and downloads at http://www.easy-rpg.com/forums/showt...tpost&tid=1119

Greets!