Zitat
Combat in Bloodlines 2, like most of the game, is almost entirely locked in first person. I primarily saw fights resolved in melee, though there was a good, gooey run with a 12-gauge in there, too - and both gunfights and fisticuffs seemed to be focused on expelling forward energy and power against your opponents. The camera will occasionally pull out to third-person - à la the rebooted Deus Ex - for select maneuvers like rolling over an enemy or scaling a wall then pouncing onto an unlucky target. According to the team, the choice was made to ensure players felt drawn into the world through their characters eyes while exploring and socializing. Third-person, they say, allows for actions that would feel uncomfortable in first, and to let players enjoy the cosmetic choices they’ll make throughout the game. Also, according to Andy Kipling (Hardsuit’s co-founder and CEO), “it looks really cool.”
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