@Kyuu:
Zitat Zitat
  • ||=== CortiSys, Release ===|
  • D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp||In function 'void onBattleFrame()':|
  • D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp|30|warning: unused variable 'count'|
  • d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h||In member function 'int RPG::Catalog<T>::count() [with T = RPG::Monster*]':|
  • d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h|64|instantiated from 'int RPG::CatalogPtr<T>::count() [with T = RPG::Monster*]'|
  • D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp|30|instantiated from here|
  • d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h|34|error: 'class RPG::DListPtr<RPG::Monster*>' has no member named 'count'|
  • ||=== Build finished: 1 errors, 1 warnings ===|