@Kyuu:
Zitat
- ||=== CortiSys, Release ===|
- D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp||In function 'void onBattleFrame()':|
- D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp|30|warning: unused variable 'count'|
- d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h||In member function 'int RPG::Catalog<T>::count() [with T = RPG::Monster*]':|
- d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h|64|instantiated from 'int RPG::CatalogPtr<T>::count() [with T = RPG::Monster*]'|
- D:\Daten\Privat\Project1\DynPlugins\CortiSys\GameCallbacks.cpp|30|instantiated from here|
- d:\developementtools\codeblocks\mingw\bin\..\lib\gcc\mingw32\4.4.1\..\..\..\..\include\DynRPG\Catalog.h|34|error: 'class RPG::DListPtr<RPG::Monster*>' has no member named 'count'|
- ||=== Build finished: 1 errors, 1 warnings ===|
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