Versuchs doch erst mal auf Englisch es wäre sicherlich für Spieler sowie auch für dich alsZitat
Entwickler einfacher.
falls jemand lust hat das zu übersetzten bitte nur zu mein Englisch ist grauenvoll.... -.-"
Lg
Multi-Master1988
Versuchs doch erst mal auf Englisch es wäre sicherlich für Spieler sowie auch für dich alsZitat
Entwickler einfacher.
falls jemand lust hat das zu übersetzten bitte nur zu mein Englisch ist grauenvoll.... -.-"
Lg
Multi-Master1988
Just do it in english. We german are not that bad in english (reading... talking is a little bit different XD).
Your Screens are beautiful. Yeah, I really like them a lot (and I dont know FMA very well).
I am a huge fan of Visual Novel (yeah... that is no surprise, most of germans own visual novel are my
work XD). Everytime I see something like a VN, I am really happy. There are not enough english
and german novels... ^^
So, hoffen wir, dass ich jetzt nicht nur Nonsense gequasselt habe.
Lesen = Prima
Schreiben = Naja
--
Immer auf dem neuesten Stand sein: Der Blog von RosaArts
Lust auf eine Runde Smalltalk in gemütlicher Runde: RosaArts - Das Unterforum des RPG-Atelier
Hallelujah! Endlich gibt es meine Bücher auch auf AMAZON!
Haha, I guess that was me!Zitat von Renasci
- Could you explain how the Gameplay works? For me it looks like a Visual Novel at the moment. (Nothing against VN's, just saying ^^'') . And I think you should first work on the english version and then ask someone for help with the german patch. Good luck!
@Yummy Drumsticks:
Nice ones as usual, can't criticize anything =)
@Renasci:
Is that a visual novel or are these just cutscenes? By the way, the lower right of the message box has some ugly leftovers from the background.
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I definitely understand what you meant here. I was planning to have a German version (you can select from English or German) so that my German will be better. It'll be nice to play German games and surf the boards without consulting the dictionary all the time. And the best way to learn is application right? But I understand that it'll be horrible if the German is horrible on my side ahuhuhuh ;_;
@Rosa Canina I understand~ But yes it's a Visual Novel with a battle system! Mostly a Visual Novel.
@Davy Jones, I didn't even notice that! thank you for the heads up!
@Aventor Aha, so that was you! In all honesty, we're working on 2 FMA Fangames for now and this is one of them (A visual novel) since it has the assets already done. The other one is kind of hard to do because both of me and my partner aren't that good. The battle system looks like this:
The numbers on top of the cards are the card power.
Healing has 25% 50% 100% recovery to HP
Attack and Defense has 1,2,3,4,5,6 levels
While Alchemy (not shown) follows 25% 50%
We're still improving the battle system though, it's not by all means final.
There's also exploration and you hover the mouse to the areas (they change graphic). You can roam around 6x from day 3 onwards.
![]()
@Renasci: Your screens are exellent. Your Battle System is good and the map is also good structured. Okay... A good structured map is important, but... (god, my english is awfull...) I mean that the complete screen is good. (God... English lesson in 9th grade are not enough...)![]()
@Renasci
Like it! But I think the bottom of the cards doesn't fit into the whole picture. I hope you know what I mean.. The rest is quite neat. And by the way: I looked at your homepage and saw some cool screenshots, for example the menu. You should post them here too!
@YummyDrumsticks:
The throne room turned out really well, great work! But I think I've spotted two little mistakes: I'm not 100% sure, but shouldn't it be "with all due respect" on the first screen? The second one would be on the last screen, "completely" instead of "compleatly".
That aside - amazing as usual!
Geändert von BDraw (05.10.2011 um 00:01 Uhr)
@YDS: Nice.
@Renasci: If you startet posting here to improve your german, don't stop just because it might suck right now. At least for me, there's no better way to learn than just doing it. So keep trying to write german stuff, but dont use automatic translators (not even as help) , what they do is wrong, and if you do something wrong we can tell you how to do better.
PS: There is a lot of schadenfreude and weisswurst at the kindergarten!
--CortiWins GitHub DynRPG < Charguide < [2k3] Zahlen und Werte < [2k3] Kurven als Wertetemplates < [2k3] DynRPG Werkstatt
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Hello from the otter side
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@Ocin I understand, don't worry! Thank you <3
@Corti I think I'll have to work on learning more and study German 101. I'm going to practice more!
@Aventor Thank you! By the menus you mean this?
http://www.youtube.com/watch?v=Db7V-...ature=youtu.be
(is too tired to try german)
@Renasci:
That looks quite good... really! You made these sprites yourself?
That's the best FMA VN-RPG-Maker game I've ever seen before.
Your german is not good enough I think, to translate the whole game.
But I could try it, if you make a demo or something like that, because I like the pictures and the idea very much. ^^
Hier mal ein Ausschnitt aus meinem WB-Projekt. Nichts besonderes aber ich muss
mich auch erstmal in Sachen Mapping wieder reinarbeiten.
![]()
@Stern:
Das sieht sehr gut aus!
Zudem weckt die Tatsache das es sich um ein WB Projekt handelt weiteres Interesse
an dem Projekt hinter dem Screen. Hoffe auf baldige Informationen, Stern.![]()
@Stern: Die Textbox gefällt mir sehr gut, sieht sehr schlicht aus und trotzdem gut. Was mir außerdem gut gefällt, sind die Felsen, die passen schön rein. Das Grasterrain kann noch ein paar mehr vertragen. Noch ein bisschen mehr hohes Gras oder paar Blümchen/Pilzen. (Zumindest auf der Waldseite)
Mit dem Lob kan nich mich meinen Vorpostern nur anschließen. Obwohl ich mich nie mit den "älteren" Makern auseinandergesetzt habe (nur mit dem xp und vx, wobei ich ersteres bevorzuge), gefällt mir die Map ganz gut.
Nun noch eine Map meinerseits: Ich habe bisher noch nie mit dem Wüstentileset gearbeitet, also erwartet bitte nicht zuviel.