Code:
@> Conditional Branch: Switch [0128:Nelu is BRUTE] is ON
  @> Control Variables: [0251:hp ID] = [Brute]'s HP
  @> Wait: 0.0 seconds
  @> Conditional Branch: Variable [0251:hp ID] <= 1
    @> Control Variables: [0292:essence drop] = Money
    @> Control Variables: [0292:essence drop] /= 100 
    @> Control Variables: [0292:essence drop] *= 80 
    @> Control Switches: [0585:nelu essence taken] = OFF
    @> Control Switches: [0584:nelu essence drop] = ON
    @> Wait: 0.1 seconds
    @> Change State: Entire Party, - [Mellow]
    @> Control Switches: [0301:mellow2] = OFF
    @> Control Switches: [0302:mellow3] = OFF
    @> Control Switches: [0303:mellow4] = OFF
    @> Control Switches: [0300:mellow1] = OFF
    @> Control Switches: [0299:mellow] = OFF
    @> Control Switches: [0152:moon attack] = OFF
    @> Control Switches: [0174:beast glat phase 2] = OFF
    @> Control Switches: [0264:bull scorp phase2] = OFF
    @> Control Switches: [0348:ghoul king special] = OFF
    @> Control Switches: [0427:fall spectre specia1] = OFF
    @> Control Switches: [0470:alwa empress spec] = OFF
    @> Control Switches: [0531:first alc spec on] = OFF
    @> Control Switches: [0449:manticor spec] = OFF
    @> Control Switches: [0445:cobra demon spec] = OFF
    @> Control Switches: [0443:imp spec] = OFF
    @> Control Switches: [0441:dark zamirian spec] = OFF
    @> Control Switches: [0487:spiderlady spec] = OFF
    @> Control Switches: [0551:ore dafen spec] = OFF
    @> Control Switches: [0576:u entity special] = OFF
    @> Control Switches: [0579:h ggashun special] = OFF
    @> Control Switches: [0529:alwa speech] = OFF
    @> Control Switches: [0470:alwa empress spec] = OFF
    @> Change Actor Graphic: [Brute], '__EHEB nelu isded', 1
    @> Change Gold: - 999999
    @> Wait: 0.0 seconds
    @> Show Animation: Player, [DEATH NELU], Wait
    @> Wait: 1.0 seconds
    @> Play BGM: 'EHEB game over', 80, 100, 50
    @> Show Picture: 777, 'EHEB game over new', (160,120), 100%, 0%, M8
    @> Wait: Wait for Key Input
    @> Change HP: Entire Party, + 9999
    @> Change Items: [Stamina Glim], + 5
    @> Erase Picture: 777
     @> Play Memorized BGM
    @> Change Actor Graphic: [Brute], '__EHEB nelu brute', 1
    @> Conditional Branch: Nelu's Home Curse in Inventory
      @> Transfer Player: [0001:Southern Gan Swamps] (055,044), Down
      @> Change Items: [Nelu's Home Curse], - 1
      @>
     : Else
Ausschnitt aus meinem manuellen "Game Over".
Also, die erste Zeile fragt das Programm, für welche Klasse man sich am Anfang entschieden hat.
Dann wird berechnet wieviel Essenz man nach dem Tod zurückbekommen kann.
Dann werden mögliche Statuswerte zurückgesetzt & die Specials der Bosse werden ausgeschaltet.
Etc., etc. ...