Hallo,

wollte ich nur mal hierauf aufmerksam machen. Ich finde, das ist einen eigenen Thread wert.

http://rpgmaker.net/forums/topics/10855/

Zitat Zitat von dragonheartman
I wanted to share with you a plugin I’ve been working on with Cherry’s DynRPG. This plugin enables some basic animations--idle, hurt, and dead--for the monsters in the default battle system, as demonstrated in this video:



(note, this video is old so it doesn't include the hurt and dead animations. You can get Starless Umbra if you want to see it in-game.)

Installation Instructions

To use the plugin, first patch your project with DynRPG.

After that, download my plugin and put it in your DynPlugins folder.

Lastly, you need to do a bit of prep work for the animations to work. The plugin expects six images per monster:

1.png – Idle frame 1
2.png – Idle frame 2
3.png – Idle frame 3 (note: idle animations follow a 1-2-3-2 pattern)
4.png – Dead
5.png – Hurt frame 1
6.png – Hurt frame 2

These images need to be in a subfolder within your monsters directory. So, you should have something like this for a monster’s death pose:

\Monsters\<Monster Name>\4.png

<Monster Name> is simply the name you gave the monster in the database.

Thanks!

In the future I might have configurable animations, or something else I haven’t thought of yet. Let me know what you think.

EDIT: This might crash for back attacks/pincer attacks. I never really got around to completely testing this but it has the dhm seal of approval™ nonetheless.
Zitat Zitat von dragonheartman
You are free to modify/study/make fun of my code too.

https://www.dropbox.com/s/si7cfu0ims...d_monsters.cpp
mfG Cherry