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Thema: +++ DynRPG - Das RM2k3-Plugin-SDK +++

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  1. #11
    Awesome work! Can't wait to see the sourcecode for that one.

    Edit:
    There's one question i have. Your'e changing the monsters image using that (as you call it) "ugly cast" and setting it back to the original every time it is drawn~

    Here's what i would have done:
    • Return "false" in "onDrawBattler" prevents monster from being drawn
    • Draw it manually


    My disadvantage is that other plugins won't receive the callback after returning false...

    What reasons made you chose your current approach? Did you try others before? This is not meant to be critical, i'd just like to read your thoughts as a developer.

    Geändert von Corti (08.06.2012 um 11:29 Uhr)

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