I'm not gonna play tonight (or in the following days), since I can't seem to mess about with stuff at the moment.
However, I'd like to give you some advice, if you allow me. When presenting your game, it is most important to look at your game from that other perspective, i.e. from the player's point of view. Now, nobody will get their heads around what you show in the video (as a gameplay presentation), when it is as fast-paced to read, left alone understand what's happening and what it is that you do as it is the case here.
Leave us a chance to read the dialogues without pausing the video every few seconds. You as their developer surely have read them a few times and know exactly, what they're saying. But we, your inclined recipients, don't. And we don't know what is special about your ABS, either, since you don't let us read, just wait until the action bar is filled to see how you click away everything, that would give us some information immediately.
It's a pity, cos, all in all, what we can guess from what you show of the gameplay you created there (and in fact, from what we can see as of the other material) looks quite professional. Why not put emphasis on that?
Pleeaaase, take your time with stuff. I flipped through your blog, you know the issue already; doing things in haste will hold you back later on. That goes for communicating with your recipients as well.
Last but not least, I wish you best of luck with your financial situation. I hope the attention the game gains you will also help you with that a little.