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Thema: [Part 1] Phantom Legacy

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  1. #1
    Pretty enough to move it back, thanks for adding more content.

    As Jack said, maybe you could write a little bit more about the characters and the story?

  2. #2
    Thank you for moving it back. I myself am a firm believer of finding out who the characters are in game, so I haven't written lengthy character bios in some time.

  3. #3
    I took your advice and added some more information. Thank you again.

  4. #4
    Okay, haven't played much yet (only up to the place in the prison where I can jump over holes) but great atmosphere so far. Only think you should have included a bit more text (or text at all ) in the intro. Like a short synopsis of Demon Legacy (for example told in a little monologue by Slade) so that new players have at least an idea of the world. Don't really like it when I'm just getting a short scene as an intro which doesn't tell me anything.

    Geändert von ~Jack~ (28.06.2011 um 02:15 Uhr)

  5. #5
    Hi !

    Can someone give me a hint how to beat the boss with the barrier stuff ?
    Mean the second fight with the group . And why can you select in this battle "barrier" and " ... nothing", some fault settings or ... ?

  6. #6
    Du musst die Barriere angreifen. Von alleine geht sie nicht weg.

  7. #7
    Funny ... not "barrier" is the object you have to aim, its "..." you have to aim (which seemed to be the barrier).
    Cause of this not definited aim this battle is a bit unclear and confusing.

    Nightblade if you can read this please fix this minnor error please.

    Well game was "okay", I like the athmosphere and music.

    Geändert von erzengel_222 (06.07.2011 um 15:52 Uhr)

  8. #8
    Tonight will be long so I`m now about to download the game. Critique comes later, when I`m far enough.

  9. #9
    I'm not gonna play tonight (or in the following days), since I can't seem to mess about with stuff at the moment.

    However, I'd like to give you some advice, if you allow me. When presenting your game, it is most important to look at your game from that other perspective, i.e. from the player's point of view. Now, nobody will get their heads around what you show in the video (as a gameplay presentation), when it is as fast-paced to read, left alone understand what's happening and what it is that you do as it is the case here.

    Leave us a chance to read the dialogues without pausing the video every few seconds. You as their developer surely have read them a few times and know exactly, what they're saying. But we, your inclined recipients, don't. And we don't know what is special about your ABS, either, since you don't let us read, just wait until the action bar is filled to see how you click away everything, that would give us some information immediately.

    It's a pity, cos, all in all, what we can guess from what you show of the gameplay you created there (and in fact, from what we can see as of the other material) looks quite professional. Why not put emphasis on that?

    Pleeaaase, take your time with stuff. I flipped through your blog, you know the issue already; doing things in haste will hold you back later on. That goes for communicating with your recipients as well.

    Last but not least, I wish you best of luck with your financial situation. I hope the attention the game gains you will also help you with that a little.

  10. #10
    hat noch jemand phantom legacy für mich

  11. #11

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