--- EVENT ---
Type: Map event
Name: EV0091
Coordinates: (0, 23)
Number of Pages: 3
-- PAGE 1 --
Start conditions:
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Auto start
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Wait: 1.0 sec.
<> Play Sound Effect: Schritte a, Volume 100%, Speed 100%, Pan Center
<> Wait: 0.5 sec.
<> Play Sound Effect: Schritte b, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [44] = ON
<> Wait Until Moved
<> Move Event: Event #0, Frq 8, Pattern: Mv up, Wait, Mv up, Mv up, Wait, Fc down, Wait, Fc right, Wait, Fc left, Wait, Fc down, Wait, Wait, Wait, Wait, Wait
<> Call Event: Common Event #4
<> Select Face: EzioFace #10, Left
<> Show Message: \C[14] Ezio : \C[0]
: \C[10] \S[4] Oh man, he is
: finally gone. I can't believe that
: I made it so far.\C[0]
<> Call Event: Common Event #9
<> Move Event: Event #0, Frq 8, Pattern: Inc spd, Mv u/l, Mv u/l, Mv u/l, Wait, Mv up, Mv up, Mv up, Wait, Mv up, Mv up, Mv up, Wait, Mv u/r, Mv u/r, Wait, Wait, Wait, Wait, Wait, Wait
<> Wait: 2.8 sec.
<> Pan Screen: Move 9 tiles up, Speed 4, Wait
<> Show Battle Animation: #133, Hero, Wait
<> Move Event: Event #0, Frq 8, Pattern: Dec spd, Wait, Mv down
<> Call Event: Common Event #4
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: \C[10] \S[5] Stop! You can't get
: ahway! \C[0] \S[0]
<> Play BGM: FF7battle2, Volume 50%, Speed 100%, Pan Center
<> Select Face: EzioFace #5, Left
<> Show Message: \C14] Ezio : \C[0]
: \C[10] \S[0] ( Damn It! ) How
: could you overrun me? \C[0] \S[0]
<> Play Sound Effect: rire_fort5[1], Volume 100%, Speed 100%, Pan Center
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: \C[10] \S[5] You fool! I know
: this forest better than my name. \C[0] \S[0]
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: I've no time for you, give me my
: money back and I won't hurt you!
: \C[0] \S[0]
<> Select Face: EzioFace2 #6, Left
<> Show Message: \C[14] Ezio : \C[0]
: Pah! You must be kidding...I won't
: give you anything back. It's not yours! \C[0]
: \S[0]
<> Call Event: Common Event #9
<> Call Event: Common Event #4
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: \C[10] \S[5] I'll give you a second
: chance think wise. or you'll become
: a dead man! \C[0] \S[0]
<> Change Switch: [46] = ON
<>
-- PAGE 2 --
Start conditions:
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Auto start
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Move Event: Event #0, Frq 8, Pattern: Dec spd, Dec spd, Lock fc, Wait, Mv down, Mv down, Wait, S[23] ON, Play SE Sword1 V100 T100 B50
<> Call Event: Common Event #4
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: \C[10] \S[5] You really don't
: want this! \C[0] \S[0]
<> Call Event: Common Event #9
<> Call Event: Common Event #4
<> Select Face: EzioFace2 #6, Left
<> Show Message: \C[14] Ezio : \C[0]
: \C[10] \S[5] No, I do! \C[0] \S[0]
<> Move Event: Event #0, Frq 8, Pattern: Begin jp, Wait, Wait, Mv up, Wait, Wait, Wait, Wait, Wait, Mv up, Wait, End jp, Wait, Wait
<> Wait Until Moved
<> Change Switch: [23] = OFF
<> Change Switch: [32] = ON
<> Play Sound Effect: gustav_battle, Volume 100%, Speed 100%, Pan Center
<> Play Sound Effect: !VC3-sword, Volume 100%, Speed 100%, Pan Center
<> Wait: 0.1 sec.
<> Wait: 0.1 sec.
<> Wait: 1.0 sec.
<> Change Switch: [33] = OFF
<> Change Switch: [34] = OFF
<> Change Switch: [35] = OFF
<> Change Switch: [36] = OFF
<> Change Switch: [37] = OFF
<> Change Switch: [38] = ON
<> Play Sound Effect: Arg1, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = OFF
<> Change Switch: [31] = OFF
<> Change Switch: [23] = ON
<> Play BGM: Frieden!, Volume 100%, Speed 100%, Pan Center
<> Call Event: Common Event #4
<> Select Face: VDFaces62 #0, Left
<> Show Message: \C[15] Guard : \C[0]
: \C[11] \S[10] You....Damned fool!
: You'll be dead....Ahh...uhh..\C[0] \S[0]
<> Call Event: Common Event #9
<> Call Event: Common Event #4
<> Select Face: EzioFace #2, Left
<> Show Message: \C[14] Ezio : \C[0]
: \C[11] \S[10] You wanted it
: like this.....\C[0] \S[0]
<> Wait: 1.0 sec.
<> Play Sound Effect: Arg1, Volume 100%, Speed 100%, Pan Center
<> Select Face: EzioFace #5, Left
<> Show Message: \C[14] Ezio : \C[0]
: \C[11] \S[7] I'm crazy! What've I done!
: Ahhhhh.....SCREEEWWW IT! \C[0]
: \S[0]
<> Select Face: EzioFace #5, Left
<> Show Message: \C[14] Ezio : \C[0]
: \C[11] \S[5] What should I do
: with his body? Damn It! I always
: cause trouble! \C[0] \S[0]
<> Change Switch: [47] = ON
<>
-- PAGE 3 --
Start conditions:
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Auto start
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<>
...