Nein sie hat das nicht installiert, aber eigentlich hab ich alles importiert was ich verwendet hab...

Mein Scene_Title Script sieht jetzt so aus:

PHP-Code:
#==============================================================================
# ** Scene_Title
#------------------------------------------------------------------------------
#  This class performs title screen processing.
#==============================================================================

class Scene_Title
  
#--------------------------------------------------------------------------
  # * Main Processing
  #--------------------------------------------------------------------------
  
def main
    
# If battle test
    
if $BTEST
      battle_test
      
return
    
end
    
# Load database
    
$data_actors        load_data("Data/Actors.rxdata")
    
$data_classes       load_data("Data/Classes.rxdata")
    
$data_skills        load_data("Data/Skills.rxdata")
    
$data_items         load_data("Data/Items.rxdata")
    
$data_weapons       load_data("Data/Weapons.rxdata")
    
$data_armors        load_data("Data/Armors.rxdata")
    
$data_enemies       load_data("Data/Enemies.rxdata")
    
$data_troops        load_data("Data/Troops.rxdata")
    
$data_states        load_data("Data/States.rxdata")
    
$data_animations    load_data("Data/Animations.rxdata")
    
$data_tilesets      load_data("Data/Tilesets.rxdata")
    
$data_common_events load_data("Data/CommonEvents.rxdata")
    
$data_system        load_data("Data/System.rxdata")
    
# Make system object
    
$game_system Game_System.new
    
# Make title graphic
    
@sprite Sprite.new
    @
sprite.bitmap RPG::Cache.title($data_system.title_name)
    
# Play title BGM
    
$game_system.bgm_play($data_system.title_bgm)
    
# Stop playing ME and BGS
    
Audio.me_stop
    Audio
.bgs_stop
    
# Execute transition
    
Graphics.transition
    
# Prepare for transition
    
Graphics.freeze
    
# Dispose of title graphic
    
@sprite.bitmap.dispose
    
@sprite.dispose
    
# Play decision SE
    
$game_system.se_play($data_system.decision_se)
    
# Stop BGM
    
Audio.bgm_stop
    
# Reset frame count for measuring play time
    
Graphics.frame_count 0
    
# Make each type of game object
    
$game_temp          Game_Temp.new
    
$game_system        Game_System.new
    
$game_switches      Game_Switches.new
    
$game_variables     Game_Variables.new
    
$game_self_switches Game_SelfSwitches.new
    
$game_screen        Game_Screen.new
    
$game_actors        Game_Actors.new
    
$game_party         Game_Party.new
    
$game_troop         Game_Troop.new
    
$game_map           Game_Map.new
    
$game_player        Game_Player.new
    
# Set up initial party
    
$game_party.setup_starting_members
    
# Set up initial map position
    
$game_map.setup($data_system.start_map_id)
    
# Move player to initial position
    
$game_player.moveto($data_system.start_x$data_system.start_y)
    
# Refresh player
    
$game_player.refresh
    
# Run automatic change for BGM and BGS set with map
    
$game_map.autoplay
    
# Update map (run parallel process event)
    
$game_map.update
    
# Switch to map screen
    
$scene Scene_Map.new
  
end
  
#--------------------------------------------------------------------------
  # * Frame Update
  #--------------------------------------------------------------------------
  
def update
    
# Update command window
    
@command_window.update
    
# If C button was pressed
    
if Input.trigger?(Input::C)
      
# Branch by command window cursor position
      
case @command_window.index
      when 0  
# New game
        
command_new_game
      when 1  
# Continue
        
command_continue
      when 2  
# Shutdown
        
command_shutdown
      end
    end
  end
  
#--------------------------------------------------------------------------
  # * Battle Test
  #--------------------------------------------------------------------------
  
def battle_test
    
# Load database (for battle test)
    
$data_actors        load_data("Data/BT_Actors.rxdata")
    
$data_classes       load_data("Data/BT_Classes.rxdata")
    
$data_skills        load_data("Data/BT_Skills.rxdata")
    
$data_items         load_data("Data/BT_Items.rxdata")
    
$data_weapons       load_data("Data/BT_Weapons.rxdata")
    
$data_armors        load_data("Data/BT_Armors.rxdata")
    
$data_enemies       load_data("Data/BT_Enemies.rxdata")
    
$data_troops        load_data("Data/BT_Troops.rxdata")
    
$data_states        load_data("Data/BT_States.rxdata")
    
$data_animations    load_data("Data/BT_Animations.rxdata")
    
$data_tilesets      load_data("Data/BT_Tilesets.rxdata")
    
$data_common_events load_data("Data/BT_CommonEvents.rxdata")
    
$data_system        load_data("Data/BT_System.rxdata")
    
# Reset frame count for measuring play time
    
Graphics.frame_count 0
    
# Make each game object
    
$game_temp          Game_Temp.new
    
$game_system        Game_System.new
    
$game_switches      Game_Switches.new
    
$game_variables     Game_Variables.new
    
$game_self_switches Game_SelfSwitches.new
    
$game_screen        Game_Screen.new
    
$game_actors        Game_Actors.new
    
$game_party         Game_Party.new
    
$game_troop         Game_Troop.new
    
$game_map           Game_Map.new
    
$game_player        Game_Player.new
    
# Set up party for battle test
    
$game_party.setup_battle_test_members
    
# Set troop ID, can escape flag, and battleback
    
$game_temp.battle_troop_id $data_system.test_troop_id
    $game_temp
.battle_can_escape true
    $game_map
.battleback_name $data_system.battleback_name
    
# Play battle start SE
    
$game_system.se_play($data_system.battle_start_se)
    
# Play battle BGM
    
$game_system.bgm_play($game_system.battle_bgm)
    
# Switch to battle screen
    
$scene Scene_Battle.new
  
end
end 
Ich hab halt so gut ich konnte das hauptfenster raus editiert sowie die Definitionen (Heißen die so? Stand "def" davor^^) für Neues Spiel, Laden und Beenden entfernt, so dass er gleich ins Game springt.