This patch turns off the progression of the time bars in battle and allows to easily assign who makes his turn next.
One BattleEventPage with "turns elapsed [1]x" is enough to control everything.
Var[3350] is used to assign all the turns:
1 .. 4 -> party member
-1 .. -8 -> monster
After assigning a turn, a simple status message will be written into
Var[3350]:
0 = successfully assigned
11 = invalid target
(dead / not available, 0 turns elapse)
12 = target is stunned
(1 turn elapses)
13 = turn canceled
(after pressing escape when choosing a command, 0 turns elapse)
download LunarIPS
First step: make a backup of your RPG_RT.exe (just in case)
open Lunar IPS -> apply IPS patch -> select the .ips file (this patch) -> file type: all types -> select the RPG_RT.exe
Upon patching you can change the Variable_ID in the RPG_RT.exe at 0x94EE2 by using a HexEditor. Or put this patch into your DynPatches folder and:
Zitat von DynRPG.ini
[QuickPatches]
ATBVar=495AE2,#3350
...