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Thema: Looking Back: Velsarbor

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  1. #1
    Great Idea for a series.

    But I think, Velsarbor is still a very young and new game and it feels strange to talk about it "looking back". I think to start this series you maybe should've been taken a game like Vampires Dawn, Mondschein or Unterwegs in Düsterburg (or, whatever, any Game you wish but whats older than... 4 to 5 years, maybe?)
    Nevertheless an interesting interview, only that I already knew a lot things because... well, I already know Lachsen due to the community-meetings and the many years he is active in this forum.

  2. #2
    Zitat Zitat von Wencke Beitrag anzeigen
    Great Idea for a series.

    But I think, Velsarbor is still a very young and new game and it feels strange to talk about it "looking back".
    Lachsen first released Velsarbor in 2004.. It is now 2013.

    I've done a few more of these, this is my eighteenth one to be precise. I've done games like Sunset Over Imdahl, A Blurred Line, Iron Gaia, etc. Also this is featured on the RMN front page right now!

  3. #3
    Zitat Zitat von Tau Beitrag anzeigen
    Lachsen first released Velsarbor in 2004.. It is now 2013.

    I've done a few more of these, this is my eighteenth one to be precise. I've done games like Sunset Over Imdahl, A Blurred Line, Iron Gaia, etc. Also this is featured on the RMN front page right now!
    S••••, you might be correct with that, but since he released the last version only a short time ago, I wouldn't say it's 'old'. But nevertheless it's a great article!

    You did more? That's just great! I know Sunset and Blurred Line. Do they all have an interview? Sometimes you might not reach the developer anymore...
    Would you mind, if I repost some of them in german translation on my blog? Of course I'd name you and link back to your original posts.

    Ah, and I hope my english isn't too bad, so you can understand me. I just want you to know that I don't mean anything I say rude or something. I am always trying to be a kind person, but I'm not s•••• if it's okay with my english...

  4. #4
    I think "Looking Back" fits it quite well considering the enormous exposition it got back in 2004, even internationally from what I know. The "final demo" may have been published only a few weeks ago, but the 'phenomenon' Velsarbor* lies quite a while back by now.

    Anyway, thanks for sharing that article here, I really enjoyed reading it! Most questions were kind of what was to be expected from such an interview, but especially stuff like "What's been the most rewarding thing for you?" was really interesting to read. I'll make sure to read some other of your interviews (: I think I've tried Sunset Over Imdahl a few years ago, but I don't remember much of it ^^°

    *By 'phenomenom', I mean that huge wave of enthusiasm that was caused by the release of the first demo regarding custom battle systems, custom menus, running-scripts, terranigma-style-mapping, etc. Looking back, I think the community's entire attitude regarding standard systems was affected alot, though I'm not sure whether that's something entirely positive. It inspired many people but (in my opinion) lead to a lot of narrow-mindedness as well.

  5. #5
    But the article is talking about Velsarbor as a whole. I just put the latest release up because it's well.. The latest release.

  6. #6
    The latest version (patched by TheDude):
    https://dl.dropbox.com/u/1138604/Vel...ed-by-dude.zip

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