Zitat
Skill Damage
Damage = Base Damage + (Attack power of A / 20 * Attack influence of skill) + (Defense of B / 40 * Intelligence Influence of skill)
· For each point of variance, damage fluctuation will be ±5% more, up to a total of ±50%.
· When [Ignore Defense] is checked, the damage algorithm is as below.
(Defense power of B / 40 * Attack influence of skill) + (Intelligence of B / 80 * Intelligence influence of skill)
· When B defends, the damage taken is reduced to 1/4.
· Skills that cancel the death condition will heal a % of HP instead of an absolute value if no other options are checked. (If the value is 100 or more, the character will revive with 100% of their HP.)
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