Ist es möglich, dieses Script zusammen mit Code: #=============================== # ■ Scene_Title modified by The Black Mole #----------------------------------------- # Direkt ohne Titelbild das Spiel starten #=============================== class Scene_Title #----------------------------- # Main Script starten #----------------------------- def main # Systemdateien initialisieren $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Spiel zum Start vorbereiten $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_map = Game_Map.new $game_player = Game_Player.new # Party bestimmen $game_party.setup_starting_members # Startmap initialisieren $game_map.setup($data_system.start_map_id) # Player zur startposition teleportieren $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh # Map Update $game_map.update # Initialisierung der Map abschließen $scene = Scene_Map.new end end zu nutzen, ohne eine Fehlermeldung zu bekommen? Offenbar sind beide Scripts miteinander nicht kompatibel, was sehr schade ist.
#=============================== # ■ Scene_Title modified by The Black Mole #----------------------------------------- # Direkt ohne Titelbild das Spiel starten #=============================== class Scene_Title #----------------------------- # Main Script starten #----------------------------- def main # Systemdateien initialisieren $data_actors = load_data("Data/Actors.rxdata") $data_classes = load_data("Data/Classes.rxdata") $data_skills = load_data("Data/Skills.rxdata") $data_items = load_data("Data/Items.rxdata") $data_weapons = load_data("Data/Weapons.rxdata") $data_armors = load_data("Data/Armors.rxdata") $data_enemies = load_data("Data/Enemies.rxdata") $data_troops = load_data("Data/Troops.rxdata") $data_states = load_data("Data/States.rxdata") $data_animations = load_data("Data/Animations.rxdata") $data_tilesets = load_data("Data/Tilesets.rxdata") $data_common_events = load_data("Data/CommonEvents.rxdata") $data_system = load_data("Data/System.rxdata") # Spiel zum Start vorbereiten $game_temp = Game_Temp.new $game_system = Game_System.new $game_switches = Game_Switches.new $game_variables = Game_Variables.new $game_self_switches = Game_SelfSwitches.new $game_screen = Game_Screen.new $game_actors = Game_Actors.new $game_party = Game_Party.new $game_map = Game_Map.new $game_player = Game_Player.new # Party bestimmen $game_party.setup_starting_members # Startmap initialisieren $game_map.setup($data_system.start_map_id) # Player zur startposition teleportieren $game_player.moveto($data_system.start_x, $data_system.start_y) $game_player.refresh # Map Update $game_map.update # Initialisierung der Map abschließen $scene = Scene_Map.new end end
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