Davy Jones
03.11.2024, 02:27
Wie jeder weiß, kauft man auf Steam nur bei den stets wiederkehrenden Rabattaktionen und bei den diversen RPG Makern ist es mal wieder soweit:
RPG Maker 2000 - 2,45 € (90% Rabatt)
https://store.steampowered.com/app/383730/RPG_Maker_2000/
RPG Maker 2003 - 1,95 € (90% Rabatt)
https://store.steampowered.com/app/362870/RPG_Maker_2003/
RPG Maker XP - 2,45 € (90% Rabatt)
https://store.steampowered.com/app/235900/RPG_Maker_XP/
RPG Maker VX - 3,89 € (90% Rabatt)
https://store.steampowered.com/app/521880/RPG_Maker_VX/
RPG Maker VX Ace - 6,79 € (90% Rabatt)
https://store.steampowered.com/app/220700/RPG_Maker_VX_Ace/
RPG Maker MV - 11,69 € (85% Rabatt)
https://store.steampowered.com/app/363890/RPG_Maker_MV/
Und der Vollständigkeit halber noch der MZ, der ebenfalls im Angebot ist (aber immer noch zu teuer, imo):
RPG Maker MZ - 42,89 € (45% Rabatt)
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/
MIt den letzten 5 Euro, die seit Jahren auf meinem Account rumgegammelt sind, habe ich mir jetzt RPG Maker 2000 und 2003 zugelegt.
Das gute daran: Sobald ihr die Steam-Version gekauft und installiert habt, könnt ihr den Ordner mit dem RPG Maker auf eurer Platte verschieben, wie ihr grade lustig seid.
Die meisten kennen Steam und wissen, dass der RPG Maker dort erhältlich ist. Was einige nicht wissen, sind die neuen Features dieser Versionen.
Hab spaßeshalber mal das eigene Projekt mit dem Steam 2003er geöffnet. Erstmal ein Update der Runtime auf aktuellste Version (Bild 1), und beim rumspielen mit Vollbild, etc. kriege ich auch gleich alle Optionen angezeigt (Bild 2):
https://i.imgur.com/BMwLzhM.pnghttps://i.imgur.com/IvphciM.png
Die Ultimate-Funktionen scheinen auch alle integriert zu sein, spontan sehe ich hier auf jeden Fall meine 5000 Switches im Kommandofenster.
Hier sind übriges die komplette Versionsinformationen des RPG Maker 2003 v.1.12a:
v1.12a:
* Bugfixes, most importantly: "Show Picture" command was behaving incorrectly for projects
converted from version 1.11 or below.
v1.12:
* [!] The current position of the parallax background and the map tileset (if it was
changed by an event) are now restored when loading a savegame, instead of being reset.
* [!] To restart the game, Alt+F12 instead of F12 is now used (to avoid accidental restart
due to muscle memory because F12 is used for screenshots in Steam games).
* The "This Event" target and the "Erase Event" command will now work in common events as
well, by refering always to the last map event in the call stack.
* Support for using values from variables for picture IDs, filename suffixes, transparency
and zoom.
* Support for showing pictures in different layers on the screen and also during battle.
* Support for applying screen effects (shake, tint, flash) to individual pictures.
* Support for selectively erasing pictures on map change or battle end.
* Support for using spritesheets for picture graphics, with optional automatic animation.
* Support for negative and zero values for rotation/wave effects of pictures, to reverse
the effect direction or pause the effect.
* The "Show Picture" command will no longer load a picture file from disk a second time if
the same file is already loaded for the given picture.
* Showing a picture with 100% transparency no longer causes CPU power to be wasted on
attempting to draw the picture.
* Gamepad controls now support the D-Pad additionally to the analog stick.
* The game volume can now be controlled from the video options dialog.
* Various bugfixes. Please refer to the full changelog for more details. Most importantly:
The keyboard state now doesn't cause intermittent fake 'key not pressed' states when
queried rapidly on modern computers.
v1.11:
* [!] The transparent windows setting now also applies to the title screen, and to message
windows on the map even if battle layout A is selected.
* [!] The "item obtained" message has now an additional space before the user-defined
string, and the "gold obtained" and inn messages will now automatically decide whether
to show spaces or not.
* [!] The "Enemy Attack" sound effect is now used. It was a bug that it wasn't played in
the past. Please make sure you have a proper sound effect configured.
* [!] The Y key has now the same function as the Enter/Space/Z keys.
* There is now a video options window which can be opened using F5. It allows for more
zoom modes, choosing between old and new fullscreen mode and more. Settings can be saved
as default.
* Support for custom title screen.
* Support for new event commands and branch conditions (for custom title screens, ATB mode
control and fullscreen control / video options).
* Enemies now flash a bit more instensely in battle, and their skill window is shown a bit
longer.
* Lots of bugfixes. Please refer to full changelog for more details. Most importantly:
Wrong display of "Small Window" battle layouts is fixed, reflecting skills now works
correctly, several crash situations were fixed.
v1.10a:
* Fullscreen mode has been changed once more. Default is now an integer scale.
v1.10:
* [!] *** RTP CHANGED! *** You have to import all files you used from the other RTP (if
any), otherwise the game will crash due to files not being found!
* [!] The default ATB mode when starting a new game is now "Wait".
* [!] Picture operations (Show, Move, Erase) are not blocked by messages anymore.
* [!] The "Enter Hero Name" feature now allows entering 12 characters.
* [!] The game now opens in windowed mode by default.
* [!] The order of the texts for the level up message in the vocabulary was changed.
* [!] The speed of the ATB bars has been increased, which makes battles faster. Also, they
now decelerate now while filling.
* [!] Support for specifying top-half and bottom-half transparency of pictures separately
has been removed. Previous top-half values will now be used for the whole picture.
* Fullscreen mode has been refactored. F5 now enables/disables interpolation. Please refer
to full changelog for more details.
* Support for 1000 pictures instead of 50.
* First official English release, see changelog at RPG Maker website or Steam.
Zudem scheint die Performance wesentlich besser zu sein oder zumindest fühlt es sich so an. Der RPG Maker 2000 dürfte wohl ebenso optimiert worden sein, heißt einwandfreies Vollbild, Ultimate-Funktionen von Cherry und Performance-Vorteile =)
Ich bin sehr glücklich mit diesem Tool, der alte RPG Maker 2000 / 2003 aus dem Internet hat nun endgültig ausgedient.
Drauf gekommen bin ich übriges durch Beloved Rapture, welches ebenfalls den Steam RPG Maker 2003 verwendet und nicht auf externe Tools zur korrekten Vollbildanzeige angewiesen ist. Den Tanalin Integer Scaler aus dem anderen Thread könnt ihr also wieder getrost vergessen =)
RPG Maker 2000 - 2,45 € (90% Rabatt)
https://store.steampowered.com/app/383730/RPG_Maker_2000/
RPG Maker 2003 - 1,95 € (90% Rabatt)
https://store.steampowered.com/app/362870/RPG_Maker_2003/
RPG Maker XP - 2,45 € (90% Rabatt)
https://store.steampowered.com/app/235900/RPG_Maker_XP/
RPG Maker VX - 3,89 € (90% Rabatt)
https://store.steampowered.com/app/521880/RPG_Maker_VX/
RPG Maker VX Ace - 6,79 € (90% Rabatt)
https://store.steampowered.com/app/220700/RPG_Maker_VX_Ace/
RPG Maker MV - 11,69 € (85% Rabatt)
https://store.steampowered.com/app/363890/RPG_Maker_MV/
Und der Vollständigkeit halber noch der MZ, der ebenfalls im Angebot ist (aber immer noch zu teuer, imo):
RPG Maker MZ - 42,89 € (45% Rabatt)
https://store.steampowered.com/app/1096900/RPG_Maker_MZ/
MIt den letzten 5 Euro, die seit Jahren auf meinem Account rumgegammelt sind, habe ich mir jetzt RPG Maker 2000 und 2003 zugelegt.
Das gute daran: Sobald ihr die Steam-Version gekauft und installiert habt, könnt ihr den Ordner mit dem RPG Maker auf eurer Platte verschieben, wie ihr grade lustig seid.
Die meisten kennen Steam und wissen, dass der RPG Maker dort erhältlich ist. Was einige nicht wissen, sind die neuen Features dieser Versionen.
Hab spaßeshalber mal das eigene Projekt mit dem Steam 2003er geöffnet. Erstmal ein Update der Runtime auf aktuellste Version (Bild 1), und beim rumspielen mit Vollbild, etc. kriege ich auch gleich alle Optionen angezeigt (Bild 2):
https://i.imgur.com/BMwLzhM.pnghttps://i.imgur.com/IvphciM.png
Die Ultimate-Funktionen scheinen auch alle integriert zu sein, spontan sehe ich hier auf jeden Fall meine 5000 Switches im Kommandofenster.
Hier sind übriges die komplette Versionsinformationen des RPG Maker 2003 v.1.12a:
v1.12a:
* Bugfixes, most importantly: "Show Picture" command was behaving incorrectly for projects
converted from version 1.11 or below.
v1.12:
* [!] The current position of the parallax background and the map tileset (if it was
changed by an event) are now restored when loading a savegame, instead of being reset.
* [!] To restart the game, Alt+F12 instead of F12 is now used (to avoid accidental restart
due to muscle memory because F12 is used for screenshots in Steam games).
* The "This Event" target and the "Erase Event" command will now work in common events as
well, by refering always to the last map event in the call stack.
* Support for using values from variables for picture IDs, filename suffixes, transparency
and zoom.
* Support for showing pictures in different layers on the screen and also during battle.
* Support for applying screen effects (shake, tint, flash) to individual pictures.
* Support for selectively erasing pictures on map change or battle end.
* Support for using spritesheets for picture graphics, with optional automatic animation.
* Support for negative and zero values for rotation/wave effects of pictures, to reverse
the effect direction or pause the effect.
* The "Show Picture" command will no longer load a picture file from disk a second time if
the same file is already loaded for the given picture.
* Showing a picture with 100% transparency no longer causes CPU power to be wasted on
attempting to draw the picture.
* Gamepad controls now support the D-Pad additionally to the analog stick.
* The game volume can now be controlled from the video options dialog.
* Various bugfixes. Please refer to the full changelog for more details. Most importantly:
The keyboard state now doesn't cause intermittent fake 'key not pressed' states when
queried rapidly on modern computers.
v1.11:
* [!] The transparent windows setting now also applies to the title screen, and to message
windows on the map even if battle layout A is selected.
* [!] The "item obtained" message has now an additional space before the user-defined
string, and the "gold obtained" and inn messages will now automatically decide whether
to show spaces or not.
* [!] The "Enemy Attack" sound effect is now used. It was a bug that it wasn't played in
the past. Please make sure you have a proper sound effect configured.
* [!] The Y key has now the same function as the Enter/Space/Z keys.
* There is now a video options window which can be opened using F5. It allows for more
zoom modes, choosing between old and new fullscreen mode and more. Settings can be saved
as default.
* Support for custom title screen.
* Support for new event commands and branch conditions (for custom title screens, ATB mode
control and fullscreen control / video options).
* Enemies now flash a bit more instensely in battle, and their skill window is shown a bit
longer.
* Lots of bugfixes. Please refer to full changelog for more details. Most importantly:
Wrong display of "Small Window" battle layouts is fixed, reflecting skills now works
correctly, several crash situations were fixed.
v1.10a:
* Fullscreen mode has been changed once more. Default is now an integer scale.
v1.10:
* [!] *** RTP CHANGED! *** You have to import all files you used from the other RTP (if
any), otherwise the game will crash due to files not being found!
* [!] The default ATB mode when starting a new game is now "Wait".
* [!] Picture operations (Show, Move, Erase) are not blocked by messages anymore.
* [!] The "Enter Hero Name" feature now allows entering 12 characters.
* [!] The game now opens in windowed mode by default.
* [!] The order of the texts for the level up message in the vocabulary was changed.
* [!] The speed of the ATB bars has been increased, which makes battles faster. Also, they
now decelerate now while filling.
* [!] Support for specifying top-half and bottom-half transparency of pictures separately
has been removed. Previous top-half values will now be used for the whole picture.
* Fullscreen mode has been refactored. F5 now enables/disables interpolation. Please refer
to full changelog for more details.
* Support for 1000 pictures instead of 50.
* First official English release, see changelog at RPG Maker website or Steam.
Zudem scheint die Performance wesentlich besser zu sein oder zumindest fühlt es sich so an. Der RPG Maker 2000 dürfte wohl ebenso optimiert worden sein, heißt einwandfreies Vollbild, Ultimate-Funktionen von Cherry und Performance-Vorteile =)
Ich bin sehr glücklich mit diesem Tool, der alte RPG Maker 2000 / 2003 aus dem Internet hat nun endgültig ausgedient.
Drauf gekommen bin ich übriges durch Beloved Rapture, welches ebenfalls den Steam RPG Maker 2003 verwendet und nicht auf externe Tools zur korrekten Vollbildanzeige angewiesen ist. Den Tanalin Integer Scaler aus dem anderen Thread könnt ihr also wieder getrost vergessen =)