Zitat von RPG Maker 2003
					
				 
				v1.12a:
 * Bugfixes, most importantly: "Show Picture" command was behaving incorrectly for projects 
   converted from version 1.11 or below.
v1.12:
 * [!] The current position of the parallax background and the map tileset (if it was 
   changed by an event) are now restored when loading a savegame, instead of being reset.
 * [!] To restart the game, Alt+F12 instead of F12 is now used (to avoid accidental restart 
   due to muscle memory because F12 is used for screenshots in Steam games).
 * The "This Event" target and the "Erase Event" command will now work in common events as 
   well, by refering always to the last map event in the call stack.
 * Support for using values from variables for picture IDs, filename suffixes, transparency 
   and zoom.
 * Support for showing pictures in different layers on the screen and also during battle.
 * Support for applying screen effects (shake, tint, flash) to individual pictures.
 * Support for selectively erasing pictures on map change or battle end.
 * Support for using spritesheets for picture graphics, with optional automatic animation.
 * Support for negative and zero values for rotation/wave effects of pictures, to reverse 
   the effect direction or pause the effect.
 * The "Show Picture" command will no longer load a picture file from disk a second time if 
   the same file is already loaded for the given picture.
 * Showing a picture with 100% transparency no longer causes CPU power to be wasted on 
   attempting to draw the picture.
 * Gamepad controls now support the D-Pad additionally to the analog stick.
 * The game volume can now be controlled from the video options dialog.
 * Various bugfixes. Please refer to the full changelog for more details. Most importantly: 
   The keyboard state now doesn't cause intermittent fake 'key not pressed' states when 
   queried rapidly on modern computers.
v1.11:
 * [!] The transparent windows setting now also applies to the title screen, and to message 
   windows on the map even if battle layout A is selected.
 * [!] The "item obtained" message has now an additional space before the user-defined 
   string, and the "gold obtained" and inn messages will now automatically decide whether 
   to show spaces or not.
 * [!] The "Enemy Attack" sound effect is now used. It was a bug that it wasn't played in 
   the past. Please make sure you have a proper sound effect configured.
 * [!] The Y key has now the same function as the Enter/Space/Z keys.
 * There is now a video options window which can be opened using F5. It allows for more 
   zoom modes, choosing between old and new fullscreen mode and more. Settings can be saved 
   as default.
 * Support for custom title screen.
 * Support for new event commands and branch conditions (for custom title screens, ATB mode 
   control and fullscreen control / video options).
 * Enemies now flash a bit more instensely in battle, and their skill window is shown a bit 
   longer.
 * Lots of bugfixes. Please refer to full changelog for more details. Most importantly: 
   Wrong display of "Small Window" battle layouts is fixed, reflecting skills now works 
   correctly, several crash situations were fixed.
v1.10a:
 * Fullscreen mode has been changed once more. Default is now an integer scale.
v1.10:
 * [!] *** RTP CHANGED! *** You have to import all files you used from the other RTP (if 
   any), otherwise the game will crash due to files not being found!
 * [!] The default ATB mode when starting a new game is now "Wait".
 * [!] Picture operations (Show, Move, Erase) are not blocked by messages anymore.
 * [!] The "Enter Hero Name" feature now allows entering 12 characters.
 * [!] The game now opens in windowed mode by default.
 * [!] The order of the texts for the level up message in the vocabulary was changed.
 * [!] The speed of the ATB bars has been increased, which makes battles faster. Also, they 
   now decelerate now while filling.
 * [!] Support for specifying top-half and bottom-half transparency of pictures separately 
   has been removed. Previous top-half values will now be used for the whole picture.
 * Fullscreen mode has been refactored. F5 now enables/disables interpolation. Please refer 
   to full changelog for more details.
 * Support for 1000 pictures instead of 50.
 * First official English release, see changelog at RPG Maker website or Steam.
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