Zitat von Lucian
Zwei kurze Fragen für Zwischendurch:
Was bringt der Vanish-Zustand? Ich dachte erst, Gegner würden dann nicht Notiz von mir nehmen, allerdings war das ein Trugschluss und sie greifen weiterhin an. Zudem ist der Zustand nach einer Attack meinerseits auch wieder weg, was bringt das Ganze also?
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[Detection]
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You have probably wondered why "Vanish" does not really make you invisible
as monsters still chase you across the zone. Hopefully you will get a better
idea through this section.
All monsters in FF12 detect enemies (you) out of four senses:
(1) Vision (V)
Usually applies to monsters that have, obviously, eyes. This is the only
sense that can be deceived by the Vanish status. The area of detection
is usually a partial circle (fan) centered on the direction that the
monster is currently facing, because... eyes are located at the center
of the face.
(2) Sound (S)
Sound detection is usually not as far-reaching as vision. There has been
a rumor that the Float status makes no footstep sound, therefore ignores
monsters' hearing. The Ultimania guide does not mention this anywhere, so
it may be just a beautiful piece of imagination.
(3) Life (L)
Life detection is actually the "loss of life" detection. When your HP is
less than 40%, certain types of monsters (undead, plants and bugs) can
detect your weakness through the Force. Oh I mean the Mist.
(4) Magic (M)
Only applies to monsters that "go nuts" when you cast magic, because of
the Mist distortion. You can always explain nonsense with the the Mist.
Below I will give a list of all types of monsters' detection type, radius (r),
and angle (deg, if not 360 degrees, centered in the middle of their face). See
Section 10f to have a better idea of what distances represent.
=======================================================
| Category | (V) r deg | (S) r | (L) r | (M) r |
|------------------|------------|-------|-------|-------|
| Plant | 10 140 | 8 | 10 | -- |
|------------------|------------|-------|-------|-------|
| Fish | 9 160 | 8 | -- | -- |
|------------------|------------|-------|-------|-------|
| Beast | 10 100 | 7 | -- | -- |
|------------------|------------|-------|-------|-------|
| Dragon | 18 200 | 7 | -- | -- |
|------------------|------------|-------|-------|-------|
| Bird | 14 160 | 5 | -- | -- |
|------------------|------------|-------|-------|-------|
| Giant | 10 130 | 6 | -- | -- |
|------------------|------------|-------|-------|-------|
| Magical Creature | -- | 10 | -- | -- |
|------------------|------------|-------|-------|-------|
| Undead | -- | 8 | 15 | -- |
|------------------|------------|-------|-------|-------|
| Insects | 10 140 | 6 | 15 | -- |
|------------------|------------|-------|-------|-------|
| Flan & Jelly | -- | 10 | -- | -- |
|------------------|------------|-------|-------|-------|
| Materials | 11 160 | 3 | -- | -- |
|------------------|------------|-------|-------|-------|
| Imperial Army | 11 160 | 3 | -- | -- |
|------------------|------------|-------|-------|-------|
| Humanoid | 11 180 | 6 | -- | -- |
|------------------|------------|-------|-------|-------|
| Weapon | 20 200 | -- | -- | -- |
|------------------|------------|-------|-------|-------|
| Elemental | -- | -- | -- | 20 |
=======================================================
Therefore, Vanish is effective against Bird, Giant, Insects (if HP > 40%),
Materials, Imperial Army and Humanoids, because of their poor sound detection
radius.
Zweitens: Wann hinterlassen mir Entites auch mal die hier angeführten Gegenstände? Bis jetzt habe ich immer nur einen Kristall des jeweiligen Typs bekommen, nie jedoch so etwas wie einen Feystone oder ein Electrum...
Und gibt es vielleicht generell ein Accessoire, das sozusagen das "Glück", mit dem Gegner Gegenstände hinterlassen, steigert? Hab auch so meine Probleme, Emperor's Scale von Archeoavis zu bekommen~[/QUOTE]keine ahnung ob diamond armlets die chance auch bei drops erhöhen. ansonsten bleibt nurnoch der versuch mit thief cuffs den schmodder zu stehlen.
ansonsten siehe hier für wahrscheinlichkeiten:
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Drops, Battle Chain & Related]
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When you kill the same family (type) of enemies in a row, you accumulate
chains numbers. Chain numbers ultimately give you advanced "level" of chains.
There are four chain levels (Lv0-Lv3), which influences the loot you obtained
when the enemy is defeated (i.e. drops).
All drops fall into one of the five categories: "Always", "High" (chance),
"Mid", "Low", and "Super Low". "Always" drops are very rare, and I will
mention the most important of them in section 8c.
Here is how chain level affects the drop chances of items:
===========================================
| Name | Lv0 | Lv1 | Lv2 | Lv3 |
|-----------|-------|-------|-------|-------|
| Icon | bag | blue | gold | HUGE |
| | | coin | coin | coin |
|-----------|-------|-------|-------|-------|
| High | 40% | 45% | 50% | 55% |
|-----------|-------|-------|-------|-------|
| Mid | 25% | 30% | 35% | 40% |
|-----------|-------|-------|-------|-------|
| Low | 3% | 6% | 8% | 12% |
|-----------|-------|-------|-------|-------|
| Super Low | 1% | 2% | 3% | 5% |
===========================================
So here comes an important point -- no matter how high your chain number is,
if you chain level is low, your chances to get rare drops are still low.
A lot of the good drops fall into the "Super Low" category, so it would
really help to chain monsters to lv3, which boosts the drop chance by a
whooping 500%, to... 5%.
Each drop is independent of each other. You can get all kinds of drops in one
bag.
keine ahnugn wie grimoires letzetndluchd as ganze beeinflussen aber zur vollständigkeit:
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18,000 gil = Hunter's Monograph = from Gatsly after you kill thextera
(increase good drops from Beasts and Avions)
22,000 gil = Scholar's Monograph = talk to armor merchant 20 times
(increase good drops from Constructs)
21,000 gil = Mage's Monograph = talk to magick merchant 30 times
(increase good drops from Fiends)
19,000 gil = Knight's Monograph = talk to weapon merchant 35 times
(increase good drops from Giants and Insects)
20,000 gil = Warmage's Monograph = read the hunt board 25 times
(increase good drops from Amorphs and undead)
(thanks to HydeReloaded for giving me the correct price)
22,000 gil = Dragoon's Monograph = read the hunt board 50 times
(increase good drops from Dragons and Plants)
25,000 gil = Sage's Monograph = talk to any merchant 100 times
(increase good drops from Elements)
250,000 gil = Canopic Jar = sell Phobos Glaze, Diemos Clay,
and Horakhty's Flame to any merchant for it to appear in the bazaar
(increase the chance that any enemy will drop an Arcana)