Ergebnis 1 bis 20 von 38

Thema: Lohnenswertes RPG Maker XP Spiel

Baum-Darstellung

Vorheriger Beitrag Vorheriger Beitrag   Nächster Beitrag Nächster Beitrag
  1. #1

    Lohnenswertes RPG Maker XP Spiel

    Da ich schlicht kürzlich darauf stieß und es ja an Spielen, die beweisen, was der RPG Maker XP doch kann, mangelt - zumindest in gemeinverständlichen (Deutsch, Englisch) Sprachen - dachte ich mir, dass ich diesen Fund von mir auch hier posten sollte, da er nun bei uns mehr oder minder exklusiv auf einem schnellen Server gehostet wird: Dark Eternal.








    Die ReadMe:

    Zitat Zitat
    Dark Eternal v2.1SE
    ©Zenosoft ‘06

    _________________________________________

    Minimum system requirments:
    ___________________________________________________

    Windows
    1.5 gigahertz proccesor or higher
    64 megs of ram or higher
    Direct X compatible video card
    Sound Card

    Reccomended System Requirments:

    Windows XP
    2 gigahertz proccesor or higher
    128 megs of ram or higher
    Direct X compatible video card
    Sound Card
    Stereo Speakers

    Optimal System Requirments:

    Windows XP
    2.5 gigahertz processor or higher
    256 megs of ram or higher
    Direct X compatible video card
    Sound Card
    Stereo Speakers
    USB Gamepad

    _________________________________________

    Controls:
    ___________________________________________________

    Move Left- Left
    Move Up- Up
    Move Right- Right
    Move Down- Down
    Confirm- Spacebar
    Cancel- Escape or 0 on numpad
    Menu- Escape or 0 on numpad
    Dash- Hold spacebar

    _________________________________________

    Release Notes:
    (Bolded items are most significant)
    ___________________________________________________

    2.1SE

    -A slew of bug fixes and Grammar corrections.
    -Replaced stewie graphic.
    -Improved lag in the equip menu.
    -Fixes a few graphical problems.
    -Added a reward for finding all five zodiac seals.

    2.0SE

    -Fixed numerous bugs and glitches.
    -Fixed a lot of grammar errors.
    -Added a new name to the credits.

    2.0b
    (Note: Any further updated versions will consist only of bug fixes and grammar corrections, as I am now moving on to Part II)

    -Remapped nearly the entire game. Total map count is now 420.
    -Menu system’s UI has been upgraded.
    -Message system overhauled to include face graphics.
    -Numerous graphical upgrades
    -Over a half-dozen new sidequests and minigames.
    -Upgraded Chapter splash screens.
    -Added a ‘cintematic lense’ for cutscenes.
    -Added a ‘gameplay intro’ to the opening credits.
    -Changed the way ‘Limit Breaks’ are learned.
    -Replaced and optimized various music tracks.
    -Optimized and improved many cutscenes.
    -Added a new main storyline quest.
    -Upgraded battle UI.
    -Added Extended Ending for the normal and hard difficulty modes.
    -Added shops to Fire Reef.
    -Many Animations overhauled.
    -Upgraded End Credits.
    -Fixes numerous bugs and glitches.
    -Balanced gameplay in first two chapters.
    -Danis and Zenogias character graphics now finalized.
    -Added new weather system
    -Added debug room
    -And much, much more.

    1.0se
    -Remade and updated over 100 maps.
    -All music bitrate normalized at 128kbps (with 160kbps for battle musics)
    -Two new boss themes.
    -Upgraded battle system considerably
    -Added two new difficultys, Easy and Hard.
    -Added one additional main storyline quest.
    -Finished two additional side-quests.
    -Added four new scripts (two are battle system related, one is 8 directional movement/Dash and the last is the script that determine difficulty).
    -Added new Windowskin.
    -Replaced most weapon/armor icons.
    -Numerous bug fixes.
    -Alot of balancing and database changes.
    -8 Additional 'talents'.
    -Added 'Bonus' character for hard mode.
    -New Gameover Screen.
    -Changed gameover and 'Inn' Sound effects.
    -Numerous graphical updates
    -Removed standard escape. You must now use "The Stash" or "Egress" to escape from battle.
    -Anything else that I forgot to mention... (Alot of work has been done.)


    1.2b
    -Numerous balance changes and bug fixes.
    -Updated "Chapter" Splash screens.
    -Added escape command, item and skill.
    -Fixed some grammatical errors.
    -Added ACB Picture for Maron.


    1.1b
    -Fixed bug where a certain character's cutscene would appear
    before you met that character.
    -Fixed balance issue with critical attacks.
    -Fixed "Doom" limit break.
    -Increased Danis starting level from 1 to 2.
    -Increased Brian starting level from 2 to 3.
    -Fixed a bug where a certain character had superhuman speed
    compared to the rest of the cast.
    -Added "Chronic Herb" to the Rin Herb Shop.

    1.0b
    -Initial Release
    _________________________________________

    About:
    ___________________________________________________

    Dark Eternal: Dissolution, part I of a II part saga, is a cintematic 2D rpg designed in the RMXP engine. It chronicles the journey of 'Danis', a mysterious duelist who was found washed ashore in north western Nikotha by Brian, a local vagrant and troublemaker to the people of 'Domna', a forest community rooted deep in Nikothian territory. Brian learns that Danis has lost his memory, and decides to join him as a guide in Danis' new quest to discover his past identity.

    Dark Eternal: Dissolution has been in development since December '04, and now over a year later, the final version is to be released in the coming week. Along with a slew of changes, some of the major additions to the game include a brand new message system, featuring a higher resolution skin and face graphics, 6 additional sidequests and minigames, many additional cutscenes and story sequences throughout the game, over 150 redesigned maps, an extended ending and much more.


    _________________________________________

    Story Prolouge:
    ___________________________________________________

    Nearly 3000 years have passed since the seperation of the realms. The Void, The Living and the Dormant. Our story takes place on the planet Norturne, a place where The Living realm flourished in a post-dark ages renissance of sorts, hosting a plethora of different forms of life and resources. Although the three known nations of Norturne, 'Arnia', 'Nikotha' and 'Daerok' are constantly bickering with one another, a war has not been seen by the citizens of Norturne in recent history. All is not as grand elseware, however, in the Dormant realm. Although the Dormant realm is much more advanced in terms of technology and and scientific discovery, it suffers from corrupt dictatorships and constant war. Due to all of the advances made on Norturne in the 'Dormant realm', they also suffer from lack of resources and polluted air supply.

    Dissoultion begins with a seemingly normal young man called, 'Danis', floating ashore in northern Nikotha unconcious. He is later discovered by a local Vagrant named, 'Brian', and after a short discussion, Brian decides to help Danis find his lost past. Danis and Brian will travel through a slew of different regions and citys, all the while meeting many friends and foes along way, on their path to discover the secrets of Danis' dark past. Dissolution is Part I of II, meaning it is more accuratly half of a full length game. Dissolution takes place mostly in the Living Realm of Norturne, with an ending that will leave most people who finish the game with more questions than answers.
    _________________________________________

    Credits:
    ___________________________________________________


    Game By:
    -----------
    Danial Noll


    Level Design:
    -----------
    Danial Noll


    Event Design:
    -----------
    Danial Noll


    Story:
    -----------
    Danial Noll


    Data Manipulation:
    -----------
    Danial Noll


    Pre-rendered Graphics:
    -----------
    Danial Noll
    Zanyzora

    Character Sprites:
    -----------
    Danial Noll
    Naramura
    Annex (Studio Pickel)
    Faraway
    TCFA


    Battle Graphics:
    -----------
    Danial Noll
    Naramura
    Annex (Studio Pickel)


    Scripting:
    -----------
    Danial Noll
    KGC Software
    Roman Candle
    Kaitos
    Catchm
    Ccoa



    Scripting consultants:
    -----------
    arcaine
    squall
    Justin Capalbo


    Musical Composition:
    -----------
    Yasunori Mitsuda
    Nobuo Uematsu
    Daisuke Ishiwatari
    Yoshihiro Kusano
    Tetsuya Ohuchi
    Yoko Shimomura
    Toshiro Masuda
    Soilwork
    Arch Enemy
    Nevermore
    Clint Mansell
    Nothingface
    Cradle of Filth
    Yasuo Uragami


    Music & Sound Editing:
    -----------
    Danial Noll


    Beta Testers:
    -----------
    Brandon Page
    Brian Garduno
    Nick Noll
    Justin Capalbo

    Geändert von jwiechers (19.04.2006 um 09:28 Uhr)

Berechtigungen

  • Neue Themen erstellen: Nein
  • Themen beantworten: Nein
  • Anhänge hochladen: Nein
  • Beiträge bearbeiten: Nein
  •