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Thema: Devil May Cry #1 - Devil May Cry 4 Goes Multiplatform!

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  1. #14
    Der letzte Beitrag ist ja Monate alt... Zeit hier wieder Leben reinzubringen.

    Ich hab mal sämtliche DMC4 Infos der letzten Monate zusammenzutragen:

    Die offizielle Webseite (Englisch/Japanisch):
    http://www.capcom.co.jp/devil4/

    Infos zur Story, Charakteren, Waffen sowie massig Bilder sind dort zu finden.

    Videos & Trailer:

    TGS 2006 Trailer (Direct Feed X264)

    TGS 2006 Trailer HD (Off Screen Cam)@gametrailers.com

    TGS 2006 Gameplay (Direct Feed X264)

    Weitere Gameplay Videos@gametrailers.com

    Diverse Videos, Bilder und Infos auf playsyde.com

    1Up's Full Demo Walkthrough

    Famitsu Video Interview


    Scans:
    Famitsu Scans vom 08.09.2006:
    Scan1
    Scan2
    Scan3
    Scan4

    Game Informer Scans (Oktober 2006 Ausgabe) (Danke an MrGrimm99 aus den GameFAQs Foren)
    Scan1
    Scan2
    Scan3
    Scan4
    Scan5
    Scan6
    Scan7
    Scan8
    Scan9
    Scan10

    Famitsu Scans vom 02.11.20006 (consolewars.de)
    Scan 1
    Scan 2

    Infos:

    Laut einem Interview auf gamesindustry.biz soll Devil May Cry 4 eventuell bereits im Herbst 2007 in Europa erscheinen:

    Zitat Zitat
    And then we've got a full portfolio of products, everything from PSP to PS2 to DS, culminating in Devil May Cry which is coming out later in the year, probably in the autumn, which will be our next real triple-A push


    Zitat Zitat
    Capcom Smashes Devil May Cry 4 Xbox 360 Rumors

    Rumors have been been flying around the internet recently about confirmation from PlayStation Magazine that Devil May Cry 4, playable since TGS 06, would be coming to the Xbox 360.

    Frankly, we wouldn't be surprised one bit to see Hiroyuki Kobayashi's shoot and slash action game hit up the 360, but we decided to check in with Capcom themselves and get more info.

    Their response?

    Zitat Zitat
    Capcom does not comment on rumors. Devil May Cry 4 is exclusive to PS3. No other announcements have been made.
    Slightly unusual wording on that non-comment, there, I know. Regardless, as of now, we consider Devil May Cry 4 a PLAYSTATION 3 exclusive. However, that doesn't mean that the nagging little voice inside my head telling me to remember Resident Evil 4 and Viewtiful Joe Gamecube exclusivity is any quieter. Michael McWhertor
    Quelle: kotaku.com


    Ältere Infos:

    Hands-ON Bericht von Chocobo.

    Devil May Cry 4@IGN


    Zitat Zitat
    Devil May Cry 4 devs may talk

    Hiroyuki Kobayashi and Hideaki Itsuno discuss the series' new hero, hint at surprises in store for the game.

    By Walt Wyman, GameSpot
    Posted Sep 11, 2006 12:00 pm PT

    Devil May Cry protagonist Dante is being replaced for the fourth installment in the series, a move the game's developers explained in the new

    Famitsu PS2
    . The magazine interviewed Devil May Cry 4 producer Hiroyuki Kobayashi, whose credits include Basara 2 and the GameCube version of Resident Evil 4, and Devil May Cry series veteran Hideaki Itsuno.

    Itsuno revealed some of the reasons why Dante was replaced with his younger look-alike Nero. "First of all, Dante sort of peaked out in the last game. Also, the introduction of the new protagonist, levels the playing field for veterans and new players," Itsuno told the magazine.

    As for the similarities in appearance between Dante and Nero, Kobayashi gave a couple of reasons for that design choice. "The silver hair and coats are symbols that make it easier to recognize the series' protagonist," Kobayashi said. "There is also a deeper meaning [to their similarities]..."

    Nero is a member of a religious group called the Kyoudan Kishi, or "Order of Knights." Kobayashi said he will have some new powers, including the abilities to pull enemies toward him or throw them. The awakening of these powers in Nero will apparently make up one of the plot elements in Devil May Cry 4. Regarding Nero's ability to pull or repel enemies, he said: "Nero's right arm uses a new system we're calling the 'Devil Bringer.' This system could have been done on the current hardware, but due to problems with the PlayStation 2's specs, it would have looked primitive. However, with the PlayStation 3 we were able to get the visual aspects right."

    A close examination of the screen shots provided in Famitsu PS2 reveals a strange, life-bar-like graphic in the upper left-hand corners. Itsuno explains, "This is like the throttle and clutch on a motorcycle... The sword has a sort of will of its own. Nero has tuned it himself, turning it into a very powerful weapon. I can't talk about the specifics of the system, but we'd created a new style of game-play for the sword."

    Despite the focus on Nero, it seems that he may not be the game's only playable character. When asked if it would be possible to play as Dante, Kobayashi replied with another question. "Do you want to be able to play as Dante," he laughed. "In order to proceed through the story, the player's point of view will change but...who knows?"

    Expect more details about the game to be revealed later this month at the 2006 Tokyo Game Show. Kobayashi noted that in addition to the playable demo of the game at the show, "the stage event will include a real-time demonstration of the game... There will also be some surprise announcements!"
    Quelle: gamespot.com


    Infos aus der Game Informer (Oktober Ausgabe):

    Zitat Zitat
    + There is more emphasis on air - based combat.

    + Online functionality is planned for the game, Kobayashi (the producer) wants to have online co-op, but says "the intensive gameplay and graphical elements running at 60 fps would be too difficult with multiple fighters on screen." Although he makes certain to note it's something they will look into with the year left of development they have left.

    + The main character is Nero, although Dante is a big part of the story. Through the perspective you play as, Dante is seen as the villian.

    + Kobayashi says that Sony of Japan wanted them to release Devil May Cry 4 as soon as possible to launch, but he says that "Sony wants the game close to launch because of the name -devil may cry-, fans want it close to launch to play because of the name -devil may cry-, but we at Capcom will not release it until its ready, because of the name -devil may cry-, we want to live up to the name and quality. We have about a year of development left." [expected release, December 2007/January 2008]

    + We plan on using the tilt function.

    + Nero has the devil bringer ability, this allows him to grapple onto enemies, pull them away, launch them, and bring them closer. He says, the devil bringer + devil attacks + use of guns and weapons in combination of themselves will bring unparralled levels of combat to the PS3.

    + The game uses shaders, self-shadowing, and various other graphical tricks with full 4X anti-aliasing at 60 fps.

    + Gameinformer says they witnessed one cutscene in which Nero and Dante confronted each other, the article says (roughly) "expect all the acrobotic, gun toting / sword wielding martial art goodness you can think of."

    +Kobayashi also said Nero's weapon works in a special way. Very much like a motorcycle (how you can rev the engine etc.) the Red-Queen's handle is like that of a motorcylce, he says it's a surprise on how this affects combat with the main blade so look foward to testing it out at TGS!
    Quelle: aus den GameFAQs Foren



    Geändert von Master (11.02.2007 um 23:41 Uhr)

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