Es gibt noch eine Seite als 'Event Touch', die den Stk.-Wert des Gegners berechnet: Code: @> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Control Variables: [0276:dmg phlegm] = 26 @> Control Variables: [0276:dmg phlegm] -= Variable [0271] @> Conditional Branch: Variable [0271:DEF ID] >= 26 @> Change HP: Entire Party, - 1 @> : Else @> Change HP: Entire Party, - Variable [0276] @> : Branch End @> Conditional Branch: Variable [0041] <= 49 @> Set Move Route: This Event (Skip), Approach Player @> Wait: 0.5 seconds @> Show Animation: This Event, [pre attack ] @> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Conditional Branch: Variable [0041] > 1 @> End Event Processing @> : Branch End @> Wait: 0.3 seconds @> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Conditional Branch: Variable [0041] == 1 @> Conditional Branch: Ship is Driven @> Show Animation: Player, [death skel], Wait @> : Else @> Show Animation: Player, [death enemy], Wait @> Play SE: 'Damage2', 0, 80, 50 @> : Branch End @> Control Switches: [0001] = OFF @> Set Move Route: This Event, Jump , Land @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Flash Event: Player, (31,0,0,31), @0.3s @> Set Move Route: Player, Jump , Land @> Wait: 0.1 seconds @> Control Switches: [0001] = ON @> Wait: 0.9 seconds @> : Branch End @> : Else @> Set Move Route: This Event (Skip), Move Randomly @> Wait: 1.0 seconds @> : Branch End & noch eine leere Event-Page mit 'Event Touch'.
@> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Control Variables: [0276:dmg phlegm] = 26 @> Control Variables: [0276:dmg phlegm] -= Variable [0271] @> Conditional Branch: Variable [0271:DEF ID] >= 26 @> Change HP: Entire Party, - 1 @> : Else @> Change HP: Entire Party, - Variable [0276] @> : Branch End @> Conditional Branch: Variable [0041] <= 49 @> Set Move Route: This Event (Skip), Approach Player @> Wait: 0.5 seconds @> Show Animation: This Event, [pre attack ] @> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Conditional Branch: Variable [0041] > 1 @> End Event Processing @> : Branch End @> Wait: 0.3 seconds @> Control Variables: [0041] = Player's X Coordinate @> Control Variables: [0042] = Player's Y Coordinate @> Control Variables: [0041] -= This Event's X Coordinate @> Control Variables: [0042] -= This Event's Y Coordinate @> Control Variables: [0041] *= Variable [0041] @> Control Variables: [0042] *= Variable [0042] @> Control Variables: [0041] += Variable [0042] @> Conditional Branch: Variable [0041] == 1 @> Conditional Branch: Ship is Driven @> Show Animation: Player, [death skel], Wait @> : Else @> Show Animation: Player, [death enemy], Wait @> Play SE: 'Damage2', 0, 80, 50 @> : Branch End @> Control Switches: [0001] = OFF @> Set Move Route: This Event, Jump , Land @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Flash Event: Player, (31,0,0,31), @0.3s @> Set Move Route: Player, Jump , Land @> Wait: 0.1 seconds @> Control Switches: [0001] = ON @> Wait: 0.9 seconds @> : Branch End @> : Else @> Set Move Route: This Event (Skip), Move Randomly @> Wait: 1.0 seconds @> : Branch End
--Team JethKo - Knee Deep - VV Eheb Saga - Droughtlock - VV
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