Es gibt noch eine Seite als 'Event Touch', die den Stk.-Wert des Gegners berechnet:

Code:
@> Control Variables: [0041] = Player's X Coordinate
@> Control Variables: [0042] = Player's Y Coordinate
@> Control Variables: [0041] -= This Event's X Coordinate
@> Control Variables: [0042] -= This Event's Y Coordinate
@> Control Variables: [0041] *= Variable [0041]
@> Control Variables: [0042] *= Variable [0042]
@> Control Variables: [0041] += Variable [0042]
@> Control Variables: [0276:dmg phlegm] = 26 
@> Control Variables: [0276:dmg phlegm] -= Variable [0271]
@> Conditional Branch: Variable [0271:DEF ID] >= 26
  @> Change HP: Entire Party, - 1
  @>
 : Else
  @> Change HP: Entire Party, - Variable [0276]
  @>
 : Branch End
@> Conditional Branch: Variable [0041] <= 49
  @> Set Move Route: This Event (Skip), Approach Player
  @> Wait: 0.5 seconds
  @> Show Animation: This Event, [pre attack ]
  @> Control Variables: [0041] = Player's X Coordinate
  @> Control Variables: [0042] = Player's Y Coordinate
  @> Control Variables: [0041] -= This Event's X Coordinate
  @> Control Variables: [0042] -= This Event's Y Coordinate
  @> Control Variables: [0041] *= Variable [0041]
  @> Control Variables: [0042] *= Variable [0042]
  @> Control Variables: [0041] += Variable [0042]
  @> Conditional Branch: Variable [0041] > 1
    @> End Event Processing
    @>
   : Branch End
  @> Wait: 0.3 seconds
  @> Control Variables: [0041] = Player's X Coordinate
  @> Control Variables: [0042] = Player's Y Coordinate
  @> Control Variables: [0041] -= This Event's X Coordinate
  @> Control Variables: [0042] -= This Event's Y Coordinate
  @> Control Variables: [0041] *= Variable [0041]
  @> Control Variables: [0042] *= Variable [0042]
  @> Control Variables: [0041] += Variable [0042]
  @> Conditional Branch: Variable [0041] == 1
    @> Conditional Branch: Ship is Driven
      @> Show Animation: Player, [death skel], Wait
      @>
     : Else
      @> Show Animation: Player, [death enemy], Wait
      @> Play SE: 'Damage2', 0, 80, 50
      @>
     : Branch End
    @> Control Switches: [0001] = OFF
    @> Set Move Route: This Event, Jump , Land 
    @> Wait: 0.0 seconds
    @> Wait: 0.0 seconds
    @> Flash Event: Player, (31,0,0,31), @0.3s
    @> Set Move Route: Player, Jump , Land 
    @> Wait: 0.1 seconds
    @> Control Switches: [0001] = ON
    @> Wait: 0.9 seconds
    @>
   : Branch End
  @>
 : Else
  @> Set Move Route: This Event (Skip), Move Randomly
  @> Wait: 1.0 seconds
  @>
 : Branch End
& noch eine leere Event-Page mit 'Event Touch'.