@Kelven: Auch die Conditional Branch brachte keine Lösung des Problems. Du meinst das doch so:
Code:
@> Key Input Processing: [0003], Wait
@> Conditional Branch: Variable [0003] == 7
  @> Play SE: 'sword1', 100, 100, 50
  @> Show Animation: Player, [Sword A]
  @> Wait: 0.0 seconds
  @> Wait: 0.0 seconds
  @> Wait: 0.0 seconds
  @> Control Variables: [0004] = Player's X Coordinate
  @> Control Variables: [0005] = Player's Y Coordinate
  @> Control Variables: [0007] = Player's Screen X
  @> Control Variables: [0008] = Player's Screen Y
[...]
Oder?