@Kelven: Auch die Conditional Branch brachte keine Lösung des Problems. Du meinst das doch so: Code: @> Key Input Processing: [0003], Wait @> Conditional Branch: Variable [0003] == 7 @> Play SE: 'sword1', 100, 100, 50 @> Show Animation: Player, [Sword A] @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Control Variables: [0004] = Player's X Coordinate @> Control Variables: [0005] = Player's Y Coordinate @> Control Variables: [0007] = Player's Screen X @> Control Variables: [0008] = Player's Screen Y [...] Oder?
@> Key Input Processing: [0003], Wait @> Conditional Branch: Variable [0003] == 7 @> Play SE: 'sword1', 100, 100, 50 @> Show Animation: Player, [Sword A] @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Wait: 0.0 seconds @> Control Variables: [0004] = Player's X Coordinate @> Control Variables: [0005] = Player's Y Coordinate @> Control Variables: [0007] = Player's Screen X @> Control Variables: [0008] = Player's Screen Y [...]
--Team JethKo - Knee Deep - VV Eheb Saga - Droughtlock - VV
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