Zitat von GAF
Birthright hard: enemy stats raised a modest amount, enemy density increased a lot
Birthright lunatic: enemy density increased even more
Conquest hard: modest increase in enemy stats, enemies get skills, enemy density slightly increased
Conquest lunatic: enemies get more skills and a slight increase in enemy density again (also Inevitable End/Staff Savant oh boy)
Revelation hard: enemy stats get jacked up a ludicrous amount
Revelation lunatic: enemy stats get raised even more (not as much as the normal->hard increase though), promoted enemies have skills from their base classes (i.e. Poison Strike, Seal Resistance, HP +5/Gamble, etc.)
funny thing is Revelation design philosophy can work (i.e. FE12), it's a total mess here though
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