Code: 
	@pec_set_color
(number) parameter#1: picture id
(number) parameter#2: red percentage
(number) parameter#3: green percentage
(number) parameter#4: blue percentage
(number) parameter#5: saturation percentage	 
       / Allows you to set the color component percentages of the
	 picture
@pec_get_color
(number) parameter#1: picture id
(number) parameter#2: variable id for red percentage
(number) parameter#3: variable id for green percentage
(number) parameter#4: variable id for blue percentage
(number) parameter#5: variable id for saturation percentage	 
       / Returns the current color component values to designated
	 variables. If you don't need a component, simply set the
	 parameter to 0
@pec_set_position
(number) parameter#1: picture id
(number) parameter#2: x coordinate
(number) parameter#3: y coordinate
       / Allows you to set the position of the picture
@pec_get_position
(number) parameter#1: picture id
(number) parameter#2: variable id for x coordinate
(number) parameter#3: variable id for y coordinate
       / Returns the current coordinates into designated variables
@pec_set_transparency
(number) parameter#1: picture id
(number) parameter#2: transparency percentage
       / Sets both upper and lower transparency of the picture
@pec_get_transparency
(number) parameter#1: picture id
(number) parameter#2: variable id for transparency percentage
       / returns the current transparency percentage to the
	 designated variable
@pec_set_magnification
(number) parameter#1: picture id
(number) parameter#2: magnification percentage
       / sets the magnification percentage of the picture
@pec_get_magnification
(number) parameter#1: picture id
(number) parameter#2: variable id for magnification percentage
       / returns magnification percentage to designated variable
@pec_set_rotation_angle
(number) parameter#1: picture id
(number) parameter#2: angle
       / sets the angle of the picture
@pec_get_rotation_angle
(number) parameter#1: picture id
(number) parameter#2: variable id for angle
       / returns the angle of the picture to designated variable
@pec_set_effect_strength
(number) parameter#1: picture id
(number) parameter#2: effect strength
       / sets the effects strength (rotation / wavering)
@pec_get_effect_strength
(number) parameter#1: picture id
(number) parameter#2: variable id for effect strength
       / Returns the effect strength to designated variable
@pec_is_flipped
(number) parameter#1: picture id
(number) parameter#2: switch id
       / returns on to selected switch if picture been flipped
	 otherwise selected switch is set to off
@pec_flip_picture
(number) parameter#1: picture id
       / flips the picture horizontally
@pec_create_sprite_sheet
(number) parameter#1: picture id
(number) parameter#2: frame width
(number) parameter#3: frame height
       / loads the full picture into memory as a spritesheet, and
	 loads the first sprite into the picture. The dimensions of
	 the sprites must be evenly dividable by the full size of
	 the image!
@pec_next_frame
(number) parameter#1: picture id
       / loads sprite to the right of the current sprite in the
	 spritesheet. If end of spritesheet has been reached, it
	 loops back to the first sprite of that row
@pec_jump_to_frame
(number) parameter#1: picture id
(number) parameter#2: column
(number) parameter#3: row
       / loads sprite directly based on specified row and column
@pec_destroy_sprite_sheet
(number) parameter#1: picture id
       / unloads spritesheet associated with the picture from
	 memory