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Held
I think "Looking Back" fits it quite well considering the enormous exposition it got back in 2004, even internationally from what I know. The "final demo" may have been published only a few weeks ago, but the 'phenomenon' Velsarbor* lies quite a while back by now.
Anyway, thanks for sharing that article here, I really enjoyed reading it! Most questions were kind of what was to be expected from such an interview, but especially stuff like "What's been the most rewarding thing for you?" was really interesting to read. I'll make sure to read some other of your interviews (: I think I've tried Sunset Over Imdahl a few years ago, but I don't remember much of it ^^°
*By 'phenomenom', I mean that huge wave of enthusiasm that was caused by the release of the first demo regarding custom battle systems, custom menus, running-scripts, terranigma-style-mapping, etc. Looking back, I think the community's entire attitude regarding standard systems was affected alot, though I'm not sure whether that's something entirely positive. It inspired many people but (in my opinion) lead to a lot of narrow-mindedness as well.
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