Zitat von EasyEventExporter
- SCRIPT -
<> Move Event: Event #0, Frq 4, Pattern: Play SE Open1 V100 T100 B50, Fc right, Fc up, Fc left
<> Wait Until Moved
<> Fork Condition: If Switch [23] == ON then ...
. <> Show Message: Nur noch Spinnennetze zu finden......
. <>
: Else ...
. <> Change Variable: [25] = Random [1-5]
. <> Fork Condition: If Variable [25] == 1 then ...
. . <> Show Picture: #20, Kleiner Heilttrank, (160, 120), Mgn 100%, Tsp 0%
. . <> Play Sound Effect: Item1, Volume 100%, Speed 100%, Pan Center
. . <> Change Items: Add 1 piece of item #1
. . <> Change Switch: [23] = ON
. . <>
. : End of fork
. <>
: End of fork
<> Fork Condition: If Variable [25] == 2 then ...
. <> Play Sound Effect: Failure2, Volume 100%, Speed 100%, Pan Center
. <> Change Switch: [23] = ON
. <>
: End of fork
<> Fork Condition: If Variable [25] == 3 then ...
. <> Play Sound Effect: Item1, Volume 100%, Speed 100%, Pan Center
. <> Change Items: Add 1 piece of item #1
. <> Change Switch: [23] = ON
. <>
: End of fork
<> Fork Condition: If Variable [25] == 4 then ...
. <> Play Sound Effect: Item1, Volume 100%, Speed 100%, Pan Center
. <> Change Items: Add 1 piece of item #2
. <> Change Switch: [23] = ON
. <>
: End of fork
<> Fork Condition: If Variable [25] == 5 then ...
. <> Play Sound Effect: Failure2, Volume 100%, Speed 100%, Pan Center
. <> Change Switch: [23] = ON
. <>
: End of fork
<> Move Event: Event #0, Frq 4, Pattern: Fc up, Fc right, Fc down
<> Wait Until Moved
<> Erase Picture: #20
...