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Thema: Metal Gear Rising: Revengeance - Cut watermelons and everything else!

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  1. #11
    Ein weiteres Expert Play Video vom Bosskampf gegen LQ-84i:




    Übrigens, ich lag wohl falsch was die fehlende Hard Lock-on-Funktion anging:

    Zitat Zitat
    Got to play the demo a few times.

    Random thoughts:

    *Ninja run is fun and should always be used for moving around. If not then you are playing the game wrong.

    *Not much in the ways of combos or cancels that I could find. A lot of the special moves like the Stinger or Impact Palm have too much recovery to get stylish with. Its not that type of game.

    *I was told there was no lock on but there is and its the correct way to play especially against the bosses/singular enemies.

    *Slide into cut mode is too good and is the most efficient way to kill fodder enemies. You can get S ranks easily. There is no real incentive to go for any other method of combat against fodder.

    *The spine rip sequence takes too long and is too frequent. It breaks the flow of the combat. Easily my least favorite part of the game.

    *The final boss was godlike. If the demo was any indication then this game will have some amazing boss fights. A lot of the combat tools are designed with bosses in mind so it was fun experimenting with parry, palm and launcher against it.

    *Camera during lock on near walls spazzes out dramatically. Shades of DS2 here. This will really discourage lock on play.
    http://www.neogaf.com/forum/showpost...&postcount=289


    Gut. Ich hoffe das die Stinger-ähnliche Technik, wie in DMC und Bayonetta, ebenfalls per Hard Lock-on ausgeführt werden kann. Aber das werde ich dann in der Demo sehen. Außerdem will ich sehen inwiefern sich No Cutting- und No Zan-datsu-Runs auf die Rankings auswirken. Das Testen dürfte jedenfalls ziemlich spaßig werden. Na ja, sind ja nur noch ca. zwei Wochen, wenn man Amazon und Co. Glauben schenken kann.

    Geändert von Master (04.11.2012 um 22:23 Uhr)

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