Naja, aber was ists chon Individualität? Bei sicher 70 spielbaren Charakteren wird es schwer, dann wird es zwangsläufig z.B. 8 Leute kämpfen, die mit einem Speer kämpfen und davon wird zwangsläufig einer der stärkste und einer der schwächste sein. Und gerade bei Suikoden seh ich eigentlich nicht, dass alle mit der gleichen Party rumlaufen, sondern halt mit den Charakteren, die einem am besten gefallen...

Hier mal eine englische Übersetzung vom Original-Artikel (auszugsweise) über einige gameplay aspekte.
Zitat Zitat
"Movement"
Returning to your base, returning to a labyrinth's entrance, movement on the world map can be done in one round from the menu screen, so it's also possible to immediately return from the dungeon.

"Adventure Status"
You can see the game's progress--such as your fellow travelers and objectives--in one glance.

"Equipment"
You have 5 places to equip things: weapons, armor, shoes, and 2 rings. You can also forge your weapons.

Battle takes place on a 3x3 space. There are also spaces called "sub members." During battle, you consume energy by choosing a battle command. A little energy is restored every turn. Energy is only used during battle. It's important to use medicine to restore energy on the field?

"Occupation" and "Sub-occupation" are a character's specialty. Techniques and wearable army vary. Specific characters acquire sub-occupations at a "dinner event" at your headquarters. Sub-occupation changes depending on which weapon a character has equipped. Craftspeople make items like weapons, medicine, and magic stones. You can link people with the same occupations together. When the master uses the "Pass down" command during battle, and the pupil's learning gauge hits 100%, he or she can inherit a technique. A technique can only be passed down from a character of the past to a character of the present.