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Thema: [FULL] Forever's End: Episode One

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  1. #1
    I've seen this happen to me before. It usually occurs when you input something before the game has had time to change system graphic settings. Usually, it went away after restarting though. Is it still there when you've turned it off? If it is, try opening a chest or donating something to farnstein (even if you don't have anything to donate); that should fix it.

    Let me know.

  2. #2
    Thanks
    I'll try it tomorrow after school.

    It first came in the fight against that ele-Demon after it said "It starts transforming" or something like that. Guess my Enter-Smashing did this.

  3. #3
    Alright, sounds good. Please get back to me and let me know if you get it to work.

  4. #4
    Okay, finally finished Episode One and it's really a well done game. The gameplay is nicely polished and what really stand out is how you made every character unique in regards to the battle system as no one plays quite the same. Capturing monsters is also an interesting addition although I didn't find it that useful apart from getting the reward at the end.
    The only aspect of the batte system that bugged me was the system-graphics as it was hard to see what option I had selected because everything is so dark. Certainly something that should be fixed.

    The only other aspect of the game I didn't like as much is the 4-way split in the end. You could have certainly shortened these parts as not every bit of it felt really neccesary.
    Still it's one of the better rpg-maker games I played in the last few years so keep on going and give us a continuation Really want to find out how the story continues.

  5. #5
    Yes and Ive just started and for know liked it a lot. Really great grafic, i Just dont see the point why you have so good face grafics just for the menu and didnt use them to support the dramatic or emotional scenes with right expression....okay, I m honest Ive played only one game in nearly nine years which could compensate through tons and tons (and I mean really tons! xD) of charaposes what get lost through didnt use faces. So for know, characterdesign was maybe unconsciousely rated as worse because its jharder to transport emotions through 32x 24 than trough 48x48 xD....and I only can remember one real pose (these *sigh* looking of Epoch). Well it wont hinder me anyway to play it further, cause its the only real point I didnt like at all by playing about an hour (which attests from my point of view, you made a great job, I dont think long about deleting even games who were rated as best project of the year if the game doesnt fuel my passion for playing it). You hear from me!

  6. #6
    Hey there,
    I started playing your game and I loved it so far (Balmung Cycle was always my favorite english-speaking game, and I really like the style of it), but I'm not able to defeat Gandharva, I fighted him so long until he had no more MP's, but he still respawns his dolls, so I can't hurt him. What am I doing wrong?

    About the game, there is little to complain, the only thing I think is annoying is the thing with the ability points when you equipped a book: You only need one point, get about 5 in a batlle and learn the spell. When you equip the next book, you'll have to earn 20 points again, instead of using the abiltiy points left, which are 4. Maybe you can change that.

    Anyway, I love your game, one can see you've put a lot of work into it !

  7. #7
    Hey sorry for the late reply!



    @Jack: Thanks man, glad you liked it! I'll keep your critiques in mind!

    @straight ahead: Appreciate it man. Look forward to hearing more from you.

  8. #8
    Hey guys,

    Thought you'd all like to know that Forever's End is getting its own original soundtrack!

    I'm receiving help from a really talented composer by the name of Jose Moreno, aka CastorOnline, who has offered to help me for a very reasonable price. Jose is a Mexican composer whose experience includes transcribing partitures, making arrangements for school orchestra, composing the Chrono Trigger Medley performed in cafe iguanas at 2009, composing many themes for various independent games, and composing music for local filmmakers (short films). I was really impressed with his style after listening to his older works; and seeing as I was looking for a composer for my game, I decided to snatch him up before some other user got the chance. In less than a week, he's already finished four songs for me, and I think they're fantastic.

    Here are three songs that he has already composed for the game:







    You can check out every song he's composed for Forever's End by clicking HERE and get updates when Jose posts new songs by subscribing to his video page HERE.

    I've also gone ahead and created an OST tab on RMN's main gamepage that has all of the songs he's created for FE, which I will update periodically. I'm really happy with what he has composed so far, and I look forward to continue working with him. I've heard a lot of people say that my game's music was too recognizable and could really improve from a custom soundtrack. Hopefully, these new songs will help improve the game's image and its originality in the eyes of the player.

    In addition, Jose is also making his own RPG Maker game in VX called Emerald Chronicles: Castor Wars. It isn't currently in English, but the main characters are beavers, and that should be enough incentive for any gamer. You can check it out HERE.

    Let's all show Jose some love.

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