Zitat von EasyEventExporter
- SCRIPT -
<> Loop
. <> Key Input Processing: Var. [44], Keys: Up
. <> Key Input Processing: Var. [45], Keys: Down
. <> Key Input Processing: Var. [46], Keys: Left
. <> Key Input Processing: Var. [47], Keys: Right
. <> Fork Condition: If Variable [44] == 4 then ...
. . <> Fork Condition: If Variable [46] == 2 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc up, Lock fc, Chg graphic to Dawn Link #5, Mv u/l
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Fork Condition: If Variable [44] == 4 then ...
. . <> Fork Condition: If Variable [47] == 3 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc right, Lock fc, Chg graphic to Dawn Link #5, Mv u/r
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <>
. : End of fork
. <> Fork Condition: If Variable [45] == 1 then ...
. . <> Fork Condition: If Variable [46] == 2 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc left, Lock fc, Chg graphic to Dawn Link #5, Mv d/l
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Fork Condition: If Variable [45] == 1 then ...
. . <> Fork Condition: If Variable [47] == 3 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc down, Lock fc, Chg graphic to Dawn Link #5, Mv d/r
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Stop Event
. <>
: End of loop
...