Code:
- SCRIPT -
<> Change Variable: [121] = X position on map (tiles) of hero
<> Change Variable: [122] = Y position on map (tiles) of hero
<> Change Variable: [125] = V[121]
<> Change Variable: [126] = V[122]
<> Fork Condition: If Hero is facing up then ...
<> Change Variable: [126] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] += 2
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] -= 1
<> Change Variable: [126] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: Else ...
<>
: End of fork
<> Comment:
:
:
<> Fork Condition: If Hero is facing right then ...
<> Change Variable: [125] += 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] += 2
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] -= 1
<> Change Variable: [125] += 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: Else ...
<>
: End of fork
<> Comment:
:
:
<> Fork Condition: If Hero is facing down then ...
<> Change Variable: [126] += 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] += 2
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [125] -= 1
<> Change Variable: [126] += 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: Else ...
<>
: End of fork
<> Comment:
:
:
<> Fork Condition: If Hero is facing left then ...
<> Change Variable: [125] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] += 2
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<> Change Variable: [126] -= 1
<> Change Variable: [125] -= 1
<> Get Event ID: (V[125], V[126]), Store in var. [127]
<> Fork Condition: If Variable [127] == 1 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [31] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 2 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [32] = ON
<>
: Else ...
<> Fork Condition: If Variable [127] == 3 then ...
<> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
<> Change Switch: [33] = ON
<>
: Else ...
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: End of fork
<>
: Else ...
<>
: End of fork
<> Change Switch: [19] = OFF
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