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Thema: X/Y-Radius berechnen

Hybrid-Darstellung

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  1. #1

    Users Awaiting Email Confirmation

    So,
    Dank Cilence bin ich glaube ich auf den richtigen Weg...

    so sieht der momentane Code aus.
    "attack2" dient nur zu Testzwecken.
    Jetzt will ich nurnoch wissen,wie ich es schaffen,dass nur vor dem Helden und nicht hinter ihm abgefragt wird...

  2. #2

    Users Awaiting Email Confirmation

    Sorry für Doppelpost...
    Aber ich habs geschafft,wenn auch total umständlich.
    Code:
    - SCRIPT -
    <> Change Variable: [121] = X position on map (tiles) of hero
    <> Change Variable: [122] = Y position on map (tiles) of hero
    <> Change Variable: [125] = V[121]
    <> Change Variable: [126] = V[122]
    <> Fork Condition: If Hero is facing up then ...
     <> Change Variable: [126] -= 1
     <> Get Event ID: (V[125], V[126]), Store in var. [127]
     <> Fork Condition: If Variable [127] == 1 then ...
      <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
      <> Change Switch: [31] = ON
      <>
     : Else ...
      <> Fork Condition: If Variable [127] == 2 then ...
       <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
       <> Change Switch: [32] = ON
       <>
      : Else ...
       <> Fork Condition: If Variable [127] == 3 then ...
        <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
        <> Change Switch: [33] = ON
        <>
       : Else ...
        <> Change Variable: [125] -= 1
        <> Get Event ID: (V[125], V[126]), Store in var. [127]
        <> Fork Condition: If Variable [127] == 1 then ...
         <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
         <> Change Switch: [31] = ON
         <>
        : Else ...
         <> Fork Condition: If Variable [127] == 2 then ...
          <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
          <> Change Switch: [32] = ON
          <>
         : Else ...
          <> Fork Condition: If Variable [127] == 3 then ...
           <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
           <> Change Switch: [33] = ON
           <>
          : Else ...
           <> Change Variable: [125] += 2
           <> Get Event ID: (V[125], V[126]), Store in var. [127]
           <> Fork Condition: If Variable [127] == 1 then ...
            <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
            <> Change Switch: [31] = ON
            <>
           : Else ...
            <> Fork Condition: If Variable [127] == 2 then ...
             <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
             <> Change Switch: [32] = ON
             <>
            : Else ...
             <> Fork Condition: If Variable [127] == 3 then ...
              <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
              <> Change Switch: [33] = ON
              <>
             : Else ...
              <> Change Variable: [125] -= 1
              <> Change Variable: [126] -= 1
              <> Get Event ID: (V[125], V[126]), Store in var. [127]
              <> Fork Condition: If Variable [127] == 1 then ...
               <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
               <> Change Switch: [31] = ON
               <>
              : Else ...
               <> Fork Condition: If Variable [127] == 2 then ...
                <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                <> Change Switch: [32] = ON
                <>
               : Else ...
                <> Fork Condition: If Variable [127] == 3 then ...
                 <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                 <> Change Switch: [33] = ON
                 <>
                : Else ...
                 <>
                : End of fork
                <>
               : End of fork
               <>
              : End of fork
              <>
             : End of fork
             <>
            : End of fork
            <>
           : End of fork
           <>
          : End of fork
          <>
         : End of fork
         <>
        : End of fork
        <>
       : End of fork
       <>
      : End of fork
      <>
     : End of fork
     <>
    : Else ...
     <>
    : End of fork
    <> Comment: 
    :        
    :        
    <> Fork Condition: If Hero is facing right then ...
     <> Change Variable: [125] += 1
     <> Get Event ID: (V[125], V[126]), Store in var. [127]
     <> Fork Condition: If Variable [127] == 1 then ...
      <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
      <> Change Switch: [31] = ON
      <>
     : Else ...
      <> Fork Condition: If Variable [127] == 2 then ...
       <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
       <> Change Switch: [32] = ON
       <>
      : Else ...
       <> Fork Condition: If Variable [127] == 3 then ...
        <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
        <> Change Switch: [33] = ON
        <>
       : Else ...
        <> Change Variable: [126] -= 1
        <> Get Event ID: (V[125], V[126]), Store in var. [127]
        <> Fork Condition: If Variable [127] == 1 then ...
         <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
         <> Change Switch: [31] = ON
         <>
        : Else ...
         <> Fork Condition: If Variable [127] == 2 then ...
          <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
          <> Change Switch: [32] = ON
          <>
         : Else ...
          <> Fork Condition: If Variable [127] == 3 then ...
           <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
           <> Change Switch: [33] = ON
           <>
          : Else ...
           <> Change Variable: [126] += 2
           <> Get Event ID: (V[125], V[126]), Store in var. [127]
           <> Fork Condition: If Variable [127] == 1 then ...
            <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
            <> Change Switch: [31] = ON
            <>
           : Else ...
            <> Fork Condition: If Variable [127] == 2 then ...
             <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
             <> Change Switch: [32] = ON
             <>
            : Else ...
             <> Fork Condition: If Variable [127] == 3 then ...
              <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
              <> Change Switch: [33] = ON
              <>
             : Else ...
              <> Change Variable: [126] -= 1
              <> Change Variable: [125] += 1
              <> Get Event ID: (V[125], V[126]), Store in var. [127]
              <> Fork Condition: If Variable [127] == 1 then ...
               <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
               <> Change Switch: [31] = ON
               <>
              : Else ...
               <> Fork Condition: If Variable [127] == 2 then ...
                <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                <> Change Switch: [32] = ON
                <>
               : Else ...
                <> Fork Condition: If Variable [127] == 3 then ...
                 <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                 <> Change Switch: [33] = ON
                 <>
                : Else ...
                 <>
                : End of fork
                <>
               : End of fork
               <>
              : End of fork
              <>
             : End of fork
             <>
            : End of fork
            <>
           : End of fork
           <>
          : End of fork
          <>
         : End of fork
         <>
        : End of fork
        <>
       : End of fork
       <>
      : End of fork
      <>
     : End of fork
     <>
    : Else ...
     <>
    : End of fork
    <> Comment: 
    :        
    :        
    <> Fork Condition: If Hero is facing down then ...
     <> Change Variable: [126] += 1
     <> Get Event ID: (V[125], V[126]), Store in var. [127]
     <> Fork Condition: If Variable [127] == 1 then ...
      <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
      <> Change Switch: [31] = ON
      <>
     : Else ...
      <> Fork Condition: If Variable [127] == 2 then ...
       <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
       <> Change Switch: [32] = ON
       <>
      : Else ...
       <> Fork Condition: If Variable [127] == 3 then ...
        <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
        <> Change Switch: [33] = ON
        <>
       : Else ...
        <> Change Variable: [125] -= 1
        <> Get Event ID: (V[125], V[126]), Store in var. [127]
        <> Fork Condition: If Variable [127] == 1 then ...
         <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
         <> Change Switch: [31] = ON
         <>
        : Else ...
         <> Fork Condition: If Variable [127] == 2 then ...
          <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
          <> Change Switch: [32] = ON
          <>
         : Else ...
          <> Fork Condition: If Variable [127] == 3 then ...
           <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
           <> Change Switch: [33] = ON
           <>
          : Else ...
           <> Change Variable: [125] += 2
           <> Get Event ID: (V[125], V[126]), Store in var. [127]
           <> Fork Condition: If Variable [127] == 1 then ...
            <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
            <> Change Switch: [31] = ON
            <>
           : Else ...
            <> Fork Condition: If Variable [127] == 2 then ...
             <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
             <> Change Switch: [32] = ON
             <>
            : Else ...
             <> Fork Condition: If Variable [127] == 3 then ...
              <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
              <> Change Switch: [33] = ON
              <>
             : Else ...
              <> Change Variable: [125] -= 1
              <> Change Variable: [126] += 1
              <> Get Event ID: (V[125], V[126]), Store in var. [127]
              <> Fork Condition: If Variable [127] == 1 then ...
               <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
               <> Change Switch: [31] = ON
               <>
              : Else ...
               <> Fork Condition: If Variable [127] == 2 then ...
                <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                <> Change Switch: [32] = ON
                <>
               : Else ...
                <> Fork Condition: If Variable [127] == 3 then ...
                 <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                 <> Change Switch: [33] = ON
                 <>
                : Else ...
                 <>
                : End of fork
                <>
               : End of fork
               <>
              : End of fork
              <>
             : End of fork
             <>
            : End of fork
            <>
           : End of fork
           <>
          : End of fork
          <>
         : End of fork
         <>
        : End of fork
        <>
       : End of fork
       <>
      : End of fork
      <>
     : End of fork
     <>
    : Else ...
     <>
    : End of fork
    <> Comment: 
    :        
    :        
    <> Fork Condition: If Hero is facing left then ...
     <> Change Variable: [125] -= 1
     <> Get Event ID: (V[125], V[126]), Store in var. [127]
     <> Fork Condition: If Variable [127] == 1 then ...
      <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
      <> Change Switch: [31] = ON
      <>
     : Else ...
      <> Fork Condition: If Variable [127] == 2 then ...
       <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
       <> Change Switch: [32] = ON
       <>
      : Else ...
       <> Fork Condition: If Variable [127] == 3 then ...
        <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
        <> Change Switch: [33] = ON
        <>
       : Else ...
        <> Change Variable: [126] -= 1
        <> Get Event ID: (V[125], V[126]), Store in var. [127]
        <> Fork Condition: If Variable [127] == 1 then ...
         <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
         <> Change Switch: [31] = ON
         <>
        : Else ...
         <> Fork Condition: If Variable [127] == 2 then ...
          <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
          <> Change Switch: [32] = ON
          <>
         : Else ...
          <> Fork Condition: If Variable [127] == 3 then ...
           <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
           <> Change Switch: [33] = ON
           <>
          : Else ...
           <> Change Variable: [126] += 2
           <> Get Event ID: (V[125], V[126]), Store in var. [127]
           <> Fork Condition: If Variable [127] == 1 then ...
            <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
            <> Change Switch: [31] = ON
            <>
           : Else ...
            <> Fork Condition: If Variable [127] == 2 then ...
             <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
             <> Change Switch: [32] = ON
             <>
            : Else ...
             <> Fork Condition: If Variable [127] == 3 then ...
              <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
              <> Change Switch: [33] = ON
              <>
             : Else ...
              <> Change Variable: [126] -= 1
              <> Change Variable: [125] -= 1
              <> Get Event ID: (V[125], V[126]), Store in var. [127]
              <> Fork Condition: If Variable [127] == 1 then ...
               <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
               <> Change Switch: [31] = ON
               <>
              : Else ...
               <> Fork Condition: If Variable [127] == 2 then ...
                <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                <> Change Switch: [32] = ON
                <>
               : Else ...
                <> Fork Condition: If Variable [127] == 3 then ...
                 <> Play Sound Effect: strike11, Volume 100%, Speed 100%, Pan Center
                 <> Change Switch: [33] = ON
                 <>
                : Else ...
                 <>
                : End of fork
                <>
               : End of fork
               <>
              : End of fork
              <>
             : End of fork
             <>
            : End of fork
            <>
           : End of fork
           <>
          : End of fork
          <>
         : End of fork
         <>
        : End of fork
        <>
       : End of fork
       <>
      : End of fork
      <>
     : End of fork
     <>
    : Else ...
     <>
    : End of fork
    <> Change Switch: [19] = OFF
    Jedes Feld einzeln abhaken war eine Aufgabe die innerhalb von 30 Sekunden erledigt ist...

  3. #3
    Ach du heiliger St. Kartoffelsack. Jetzt habt ihrs geschafft den armen Kerl mit euren ganzen Algorithmen soweit zu kriegen, dass er sowas macht.

    Look up tables sind zwar nicht so cool wie Algorithmen, aber die Fragestellung ist auch nicht grade die komplexeste.
    Keep it simple~ next time.

  4. #4
    Bitte verwende beim EasyEventExporter das nächste Mal die Formatvorlage "vb_lightbg.eft" im Ordner "ftemplates", dadurch wird der Code hier im Forum farbig gehighlighted.

  5. #5
    @Engel der Furcht
    Am besten du machst es so wie Stoep es gesagt hat und benutzt den Algorithmus von R.D. Aus Faulheit schreibe ich das im Pseudo-Code.

    Variable x1 = X-Position vom Gegner
    Variable y1 = Y-Position vom Gegner
    Variable x2 = X-Position vom Held
    Variable y2 = Y-Position vom Held

    Wenn der Held nach oben schaut: y2 - 1
    Wenn der Held nach rechts schaut: x2 + 1
    Wenn der Held nach unten schaut: y2 + 1
    Wenn der Held nach links schaut: x2 - 1

    x1 = x1 - x2
    y1 = y1 - y2

    Wenn x1 < 0: x1 = x1 * -1
    Wenn y1 < 0: y1 = y1 * -1

    x1 = x1 + y1

    Wenn x1 <= 1 (weiter darf der Gegner nicht entfernt sein): Treffer!

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