// Variable anlegen
RPG::Image *imageDings;
//Bild laden
imageDings = RPG::Image::create();
imageDings->useMaskColor = true;
imageDings->loadfromFile("Pictures\\Blabal.png",false);
// Bild anzeigen
RPG::screen->canvas->draw(x,y,imageDings,...);
// Bildressource freigeben
RPG::Image::destroy(imageDings);
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Laden würde ich in "onInitFinished" machen, destroy in "onExit"