Das "Enter-Hämmern"-Event:
Zitat Zitat von EasyEventExporter
--- EVENT ---
Type: Map event
Name: EV0067
Coordinates: (9, 0)
Number of Pages: 2

-- PAGE 1 --
Start conditions:
  • Switch [75] == ON
Sprite: z-objekte1 #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Parallel process
Event level: Same level as hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Label: 1
<> Change Variable: [3] = 0
<> Key Input Processing: Var. [3], Keys: Decision
<> Fork Condition: If Variable [3] == 5 then ...
. <> Change Variable: [22] += 1
. <> Label: 2
. <> Key Input Processing: Var. [3], Keys: Decision
. <> Fork Condition: If Variable [3] == 5 then ...
. . <> Wait: 0,0 sec.
. . <> Jump To Label: 2
. . <>
. : End of fork
. <> Jump To Label: 1
. <>
: End of fork
<>

-- PAGE 2 --
Start conditions:
  • Switch [76] == ON
Sprite: z-objekte1 #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Push key
Event level: Same level as hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<>
und hier das Timer-Event:
Zitat Zitat von EasyEventExporter
--- EVENT ---
Type: Map event
Name: EV0069
Coordinates: (10, 0)
Number of Pages: 2

-- PAGE 1 --
Start conditions:
  • Switch [75] == ON
Sprite: z-objekte1 #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Parallel process
Event level: Same level as hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Change Timer: Set timer 1 to 0'5"
<> Change Timer: Start timer 1
<> Loop
. <> Fork Condition: If Timer 1 <= 0'0" then ...
. . <> Move Picture: #41, (160, 130), Mgn 100%, Tsp 100%/100%, 0,1 sec., Wait
. . <> Erase Picture: #41
. . <> Change Switch: [76] = ON
. . <>
. : End of fork
. <> Wait: 0,0 sec.
. <>
: End of loop
<>

-- PAGE 2 --
Start conditions:
  • Switch [76] == ON
Sprite: z-objekte1 #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Push key
Event level: Same level as hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<>
Edit: Ach, jetzt muss ich mir Cortis Text auch noch schnell durchlesen xD Der ist in meinem Post derzeit noch nicht berücksichtigt ^^

Edit: Weil meins nicht kapiert, wann Enter losgelassen ist? Ich kapiers trotzdem noch immer nicht.

LG Mike