UPDATES:

One thing that I hate of rpgmaker games are the charasets: thery are to small and so the characters looks too much unexpressive.
So I used the characters slots at their limits and sometimes for bigger characters I used more than a slot. Look this image and compare to the left a common rtp from rpgmaker and the ones I create for my game.


In rpg usually you got experience point or buy equipement in order to increase your party stats. This can be entertaining at the beginning, but later it becomes repetitive.
For this reaseon, even if I kept the experience and equipment system, I decided to put in the game a way to customize your hero to give him different skills and map abilities in order to reach different zones (like castlevania or metroid).


Another weak points of rpgmaker videogames is that being them "free games" there's no manual or other things. Plus they lacks menu that usually are present in professional games. MWRPG has an online guide.


Last, a common rpg game engine will become rapidly repetitive and unappealing.
Due to this MWRPG has many platform elements and minigames.


Last:
- I preferred to create small maps and dungeons in order for the players to not have to travel hours and hours to reach the boss rooms;
- in order to advance in the game is more important to find secrets and upgrade items more than levelling up: in this way you have not to waste an entire day in fighting monsters.