MagicCode: Code: F01020HMV402PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ8G2ZZ4C2ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W8VE2Y0EX2UNXG4HKOI LogFile: Code: Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 21:31:30) Used runtime file: > Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe > Size of code: 0x000C8E00 > Size of data: 0x0001EE00 > Version: N/A Initializing...OK ========================================== Starting prepared game...OK (PID 2400) Waiting for game to create window....OK (0x007006A2) Waiting for game to be ready...........OK Dumping memory...OK > Time needed: 641 ms > Scanned blocks: 126 > Size of dumped memory: 14893056 Bytes (14 MB) Terminating game...OK Scanning for main pointer... > Step 1 (this may take some seconds)...OK (0x01AF4370) > Step 2...OK (0x00B99B48) > Step 3...OK (0x004D1FF8) > Step 4...OK (0x004CDC7C) >> Main pointer: 0x004CDC7C Scanning for save scene data pointer... > Step 1...OK (0x004A260A) > Step 2...OK (0x004CDFCC) >> Save scene data pointer: 0x004CDFCC Scanning for other scene data pointers... > Step 1...OK (0x00490375) > Step 2...OK (0x004CDC1C) >> Map scene data pointer: 0x004CDC1C >> Menu scene data pointer: 0x004CDC60 >> Battle scene data pointer: 0x004CDD38 >> Shop scene data pointer: 0x004CDE4C >> Enter hero name scene data pointer: 0x004CDBF4 >> Title scene data pointer: 0x004CDB94 >> Game over scene data pointer: 0x004CE008 >> Debug scene data pointer: 0x004CDD4C Scanning for actor data pointer... > Step 1...OK (0x004929D5) > Step 2...OK (0x004CDDC8) >> Actor data pointer: 0x004CDDC8 Scanning for event data pointer... > Step 1...OK (0x00491615) > Step 2...OK (0x004CDD74) >> Event data pointer: 0x004CDD74 Scanning for map data pointer... > Step 1...OK (0x00493D2A) > Step 2...OK (0x004CDD14) >> Map data pointer: 0x004CDD14 Scanning for picture and weather data pointers... > Step 1...OK (0x0048FE05) > Step 2...OK (0x004CDF20) > Step 3...OK (0x004CDE8C) >> Picture data pointer: 0x004CDF20 >> Weather data pointer: 0x004CDE8C Scanning for inventory data pointer... > Step 1...OK (0x004A251E) > Step 2...OK (0x004CDB74) >> Inventory data pointer: 0x004CDB74 Scanning for hero event pointer... > Step 1...OK (0x004A44D4) > Step 2...OK (0x004CDE54) >> Hero event pointer: 0x004CDE54 Scanning for key pointer... > Step 1...OK (0x004A24AE) > Step 2...OK (0x004CDAEC) >> Key pointer: 0x004CDAEC Scanning for OptFunctionKeys pointer... > F12...OK (0x0046B09A) > F4...OK (0x0046B061) > F5...OK (0x0046B087) >> AltEnter: 0x0046B075 Scanning for OptSceneTransition pointer...OK (0x004A36EA) Scanning for OptLoadReturnScene pointer...OK (0x004916A4) Scanning for OptMsgUnlockPics pointer...OK (0x004B7899) Finished! > Time needed: 17,0 sec. Finder has detected all pointers needed! Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you. In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine. Click "Finish" to exit. RTPexe 2k3: Code: 2003\Projekt\2K3 Ani-KS\RPG_RT.exe > Size of code: 0x000C8E00 > Size of data: 0x0001EE00 > Version: N/A Initializing...OK ========================================== Starting prepared game...OK (PID 2400) Waiting for game to create window....OK (0x007006A2) Waiting for game to be ready...........OK Dumping memory...OK > Time needed: 641 ms > Scanned blocks: 126 > Size of dumped memory: 14893056 Bytes (14 MB) Terminating game...OK Scanning for main pointer... > Step 1 (this may take some seconds)...OK (0x01AF4370) > Step 2...OK (0x00B99B48) > Step 3...OK (0x004D1FF8) > Step 4...OK (0x004CDC7C) >> Main pointer: 0x004CDC7C Scanning for save scene data pointer... > Step 1...OK (0x004A260A) > Step 2...OK (0x004CDFCC) >> Save scene data pointer: 0x004CDFCC Scanning for other scene data pointers... > Step 1...OK (0x00490375) > Step 2...OK (0x004CDC1C) >> Map scene data pointer: 0x004CDC1C >> Menu scene data pointer: 0x004CDC60 >> Battle scene data pointer: 0x004CDD38 >> Shop scene data pointer: 0x004CDE4C >> Enter hero name scene data pointer: 0x004CDBF4 >> Title scene data pointer: 0x004CDB94 >> Game over scene data pointer: 0x004CE008 >> Debug scene data pointer: 0x004CDD4C Scanning for actor data pointer... > Step 1...OK (0x004929D5) > Step 2...OK (0x004CDDC8) >> Actor data pointer: 0x004CDDC8 Scanning for event data pointer... > Step 1...OK (0x00491615) > Step 2...OK (0x004CDD74) >> Event data pointer: 0x004CDD74 Scanning for map data pointer... > Step 1...OK (0x00493D2A) > Step 2...OK (0x004CDD14) >> Map data pointer: 0x004CDD14 Scanning for picture and weather data pointers... > Step 1...OK (0x0048FE05) > Step 2...OK (0x004CDF20) > Step 3...OK (0x004CDE8C) >> Picture data pointer: 0x004CDF20 >> Weather data pointer: 0x004CDE8C Scanning for inventory data pointer... > Step 1...OK (0x004A251E) > Step 2...OK (0x004CDB74) >> Inventory data pointer: 0x004CDB74 Scanning for hero event pointer... > Step 1...OK (0x004A44D4) > Step 2...OK (0x004CDE54) >> Hero event pointer: 0x004CDE54 Scanning for key pointer... > Step 1...OK (0x004A24AE) > Step 2...OK (0x004CDAEC) >> Key pointer: 0x004CDAEC Scanning for OptFunctionKeys pointer... > F12...OK (0x0046B09A) > F4...OK (0x0046B061) > F5...OK (0x0046B087) >> AltEnter: 0x0046B075 Scanning for OptSceneTransition pointer...OK (0x004A36EA) Scanning for OptLoadReturnScene pointer...OK (0x004916A4) Scanning for OptMsgUnlockPics pointer...OK (0x004B7899) Finished! > Time needed: 17,0 sec. Finder has detected all pointers needed! Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you. In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine. Click "Finish" to exit.
F01020HMV402PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ8G2ZZ4C2ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W8VE2Y0EX2UNXG4HKOI
Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 21:31:30) Used runtime file: > Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe > Size of code: 0x000C8E00 > Size of data: 0x0001EE00 > Version: N/A Initializing...OK ========================================== Starting prepared game...OK (PID 2400) Waiting for game to create window....OK (0x007006A2) Waiting for game to be ready...........OK Dumping memory...OK > Time needed: 641 ms > Scanned blocks: 126 > Size of dumped memory: 14893056 Bytes (14 MB) Terminating game...OK Scanning for main pointer... > Step 1 (this may take some seconds)...OK (0x01AF4370) > Step 2...OK (0x00B99B48) > Step 3...OK (0x004D1FF8) > Step 4...OK (0x004CDC7C) >> Main pointer: 0x004CDC7C Scanning for save scene data pointer... > Step 1...OK (0x004A260A) > Step 2...OK (0x004CDFCC) >> Save scene data pointer: 0x004CDFCC Scanning for other scene data pointers... > Step 1...OK (0x00490375) > Step 2...OK (0x004CDC1C) >> Map scene data pointer: 0x004CDC1C >> Menu scene data pointer: 0x004CDC60 >> Battle scene data pointer: 0x004CDD38 >> Shop scene data pointer: 0x004CDE4C >> Enter hero name scene data pointer: 0x004CDBF4 >> Title scene data pointer: 0x004CDB94 >> Game over scene data pointer: 0x004CE008 >> Debug scene data pointer: 0x004CDD4C Scanning for actor data pointer... > Step 1...OK (0x004929D5) > Step 2...OK (0x004CDDC8) >> Actor data pointer: 0x004CDDC8 Scanning for event data pointer... > Step 1...OK (0x00491615) > Step 2...OK (0x004CDD74) >> Event data pointer: 0x004CDD74 Scanning for map data pointer... > Step 1...OK (0x00493D2A) > Step 2...OK (0x004CDD14) >> Map data pointer: 0x004CDD14 Scanning for picture and weather data pointers... > Step 1...OK (0x0048FE05) > Step 2...OK (0x004CDF20) > Step 3...OK (0x004CDE8C) >> Picture data pointer: 0x004CDF20 >> Weather data pointer: 0x004CDE8C Scanning for inventory data pointer... > Step 1...OK (0x004A251E) > Step 2...OK (0x004CDB74) >> Inventory data pointer: 0x004CDB74 Scanning for hero event pointer... > Step 1...OK (0x004A44D4) > Step 2...OK (0x004CDE54) >> Hero event pointer: 0x004CDE54 Scanning for key pointer... > Step 1...OK (0x004A24AE) > Step 2...OK (0x004CDAEC) >> Key pointer: 0x004CDAEC Scanning for OptFunctionKeys pointer... > F12...OK (0x0046B09A) > F4...OK (0x0046B061) > F5...OK (0x0046B087) >> AltEnter: 0x0046B075 Scanning for OptSceneTransition pointer...OK (0x004A36EA) Scanning for OptLoadReturnScene pointer...OK (0x004916A4) Scanning for OptMsgUnlockPics pointer...OK (0x004B7899) Finished! > Time needed: 17,0 sec. Finder has detected all pointers needed! Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you. In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine. Click "Finish" to exit.
2003\Projekt\2K3 Ani-KS\RPG_RT.exe > Size of code: 0x000C8E00 > Size of data: 0x0001EE00 > Version: N/A Initializing...OK ========================================== Starting prepared game...OK (PID 2400) Waiting for game to create window....OK (0x007006A2) Waiting for game to be ready...........OK Dumping memory...OK > Time needed: 641 ms > Scanned blocks: 126 > Size of dumped memory: 14893056 Bytes (14 MB) Terminating game...OK Scanning for main pointer... > Step 1 (this may take some seconds)...OK (0x01AF4370) > Step 2...OK (0x00B99B48) > Step 3...OK (0x004D1FF8) > Step 4...OK (0x004CDC7C) >> Main pointer: 0x004CDC7C Scanning for save scene data pointer... > Step 1...OK (0x004A260A) > Step 2...OK (0x004CDFCC) >> Save scene data pointer: 0x004CDFCC Scanning for other scene data pointers... > Step 1...OK (0x00490375) > Step 2...OK (0x004CDC1C) >> Map scene data pointer: 0x004CDC1C >> Menu scene data pointer: 0x004CDC60 >> Battle scene data pointer: 0x004CDD38 >> Shop scene data pointer: 0x004CDE4C >> Enter hero name scene data pointer: 0x004CDBF4 >> Title scene data pointer: 0x004CDB94 >> Game over scene data pointer: 0x004CE008 >> Debug scene data pointer: 0x004CDD4C Scanning for actor data pointer... > Step 1...OK (0x004929D5) > Step 2...OK (0x004CDDC8) >> Actor data pointer: 0x004CDDC8 Scanning for event data pointer... > Step 1...OK (0x00491615) > Step 2...OK (0x004CDD74) >> Event data pointer: 0x004CDD74 Scanning for map data pointer... > Step 1...OK (0x00493D2A) > Step 2...OK (0x004CDD14) >> Map data pointer: 0x004CDD14 Scanning for picture and weather data pointers... > Step 1...OK (0x0048FE05) > Step 2...OK (0x004CDF20) > Step 3...OK (0x004CDE8C) >> Picture data pointer: 0x004CDF20 >> Weather data pointer: 0x004CDE8C Scanning for inventory data pointer... > Step 1...OK (0x004A251E) > Step 2...OK (0x004CDB74) >> Inventory data pointer: 0x004CDB74 Scanning for hero event pointer... > Step 1...OK (0x004A44D4) > Step 2...OK (0x004CDE54) >> Hero event pointer: 0x004CDE54 Scanning for key pointer... > Step 1...OK (0x004A24AE) > Step 2...OK (0x004CDAEC) >> Key pointer: 0x004CDAEC Scanning for OptFunctionKeys pointer... > F12...OK (0x0046B09A) > F4...OK (0x0046B061) > F5...OK (0x0046B087) >> AltEnter: 0x0046B075 Scanning for OptSceneTransition pointer...OK (0x004A36EA) Scanning for OptLoadReturnScene pointer...OK (0x004916A4) Scanning for OptMsgUnlockPics pointer...OK (0x004B7899) Finished! > Time needed: 17,0 sec. Finder has detected all pointers needed! Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you. In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine. Click "Finish" to exit.
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Geändert von Aron (01.06.2008 um 21:39 Uhr)
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