Finder v1.01a by Cherry started (31.05.2008, 20:53:31)
Used runtime file:
> Filename: C

Programme\ASCII\RPG2000\AndereVersionen\110C\RPG_RT.exe.dat
> Size of code: 0x00096E00
> Size of data: 0x0001BA00
> Version: N/A
Initializing...OK
==========================================
Starting prepared game...OK (PID 3716)
Waiting for game to create window....OK (0x00690638)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 19 ms
> Scanned blocks: 212
> Size of dumped memory: 15093760 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x020224B0)
> Step 2...OK (0x002C1E4C)
> Step 3...Error
An essential pointer couldn't been found.
Retrying...
==========================================
Starting prepared game...OK (PID 3204)
Waiting for game to create window....OK (0x01CF0568)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 20 ms
> Scanned blocks: 211
> Size of dumped memory: 15085568 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01F924B0)
> Step 2...OK (0x00B64D68)
> Step 3...OK (0x0049DBAC)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047BAFC)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x0046EBAD)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00471221)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046FE7E)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x00472562)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0046E6C5)
> Step 2...OK (0x0049AE24)
> Step 3...OK (0x0049ADA0)
>> Picture data pointer: 0x0049AE24
>> Weather data pointer: 0x0049ADA0
Scanning for inventory data pointer...
> Step 1...OK (0x00496F2D)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047D3C4)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for vocabulary pointer...
> Step 1...OK (0x0046EFEA)
> Step 2...OK (0x0049ABDC)
>> Vocabulary pointer: 0x0049ABDC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x00455376)
> F4...OK (0x0045533D)
> F5...OK (0x00455363)
>> AltEnter: 0x00455351
Scanning for OptSceneTransition pointer...OK (0x0047C712)
Scanning for OptLoadReturnScene pointer...OK (0x0046FF0D)
Scanning for OptMsgUnlockPics pointer...OK (0x0048903A)
Finished!
> Time needed: 11,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.
...