Ergebnis 1 bis 20 von 24

Thema: BITTE TESTEN! - Finder

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  1. #14
    MagicCode:
    Code:
    F01020HMV402PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ8G2ZZ4C2ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W8VE2Y0EX2UNXG4HKOI
    LogFile:
    Code:
    Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 21:31:30)
    Used runtime file:
    > Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe
    > Size of code: 0x000C8E00
    > Size of data: 0x0001EE00
    > Version: N/A
    
    Initializing...OK
    
    ==========================================
    Starting prepared game...OK (PID 2400)
    Waiting for game to create window....OK (0x007006A2)
    Waiting for game to be ready...........OK
    Dumping memory...OK
    > Time needed: 641 ms
    > Scanned blocks: 126
    > Size of dumped memory: 14893056 Bytes (14 MB)
    Terminating game...OK
    Scanning for main pointer...
    > Step 1 (this may take some seconds)...OK (0x01AF4370)
    > Step 2...OK (0x00B99B48)
    > Step 3...OK (0x004D1FF8)
    > Step 4...OK (0x004CDC7C)
    >> Main pointer: 0x004CDC7C
    Scanning for save scene data pointer...
    > Step 1...OK (0x004A260A)
    > Step 2...OK (0x004CDFCC)
    >> Save scene data pointer: 0x004CDFCC
    Scanning for other scene data pointers...
    > Step 1...OK (0x00490375)
    > Step 2...OK (0x004CDC1C)
    >> Map scene data pointer: 0x004CDC1C
    >> Menu scene data pointer: 0x004CDC60
    >> Battle scene data pointer: 0x004CDD38
    >> Shop scene data pointer: 0x004CDE4C
    >> Enter hero name scene data pointer: 0x004CDBF4
    >> Title scene data pointer: 0x004CDB94
    >> Game over scene data pointer: 0x004CE008
    >> Debug scene data pointer: 0x004CDD4C
    Scanning for actor data pointer...
    > Step 1...OK (0x004929D5)
    > Step 2...OK (0x004CDDC8)
    >> Actor data pointer: 0x004CDDC8
    Scanning for event data pointer...
    > Step 1...OK (0x00491615)
    > Step 2...OK (0x004CDD74)
    >> Event data pointer: 0x004CDD74
    Scanning for map data pointer...
    > Step 1...OK (0x00493D2A)
    > Step 2...OK (0x004CDD14)
    >> Map data pointer: 0x004CDD14
    Scanning for picture and weather data pointers...
    > Step 1...OK (0x0048FE05)
    > Step 2...OK (0x004CDF20)
    > Step 3...OK (0x004CDE8C)
    >> Picture data pointer: 0x004CDF20
    >> Weather data pointer: 0x004CDE8C
    Scanning for inventory data pointer...
    > Step 1...OK (0x004A251E)
    > Step 2...OK (0x004CDB74)
    >> Inventory data pointer: 0x004CDB74
    Scanning for hero event pointer...
    > Step 1...OK (0x004A44D4)
    > Step 2...OK (0x004CDE54)
    >> Hero event pointer: 0x004CDE54
    Scanning for key pointer...
    > Step 1...OK (0x004A24AE)
    > Step 2...OK (0x004CDAEC)
    >> Key pointer: 0x004CDAEC
    Scanning for OptFunctionKeys pointer...
    > F12...OK (0x0046B09A)
    > F4...OK (0x0046B061)
    > F5...OK (0x0046B087)
    >> AltEnter: 0x0046B075
    Scanning for OptSceneTransition pointer...OK (0x004A36EA)
    Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
    Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)
    
    Finished!
    > Time needed: 17,0 sec.
    Finder has detected all pointers needed!
    Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
    In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
    Click "Finish" to exit.
    RTPexe 2k3:
    Code:
    2003\Projekt\2K3 Ani-KS\RPG_RT.exe
    > Size of code: 0x000C8E00
    > Size of data: 0x0001EE00
    > Version: N/A
    
    Initializing...OK
    
    ==========================================
    Starting prepared game...OK (PID 2400)
    Waiting for game to create window....OK (0x007006A2)
    Waiting for game to be ready...........OK
    Dumping memory...OK
    > Time needed: 641 ms
    > Scanned blocks: 126
    > Size of dumped memory: 14893056 Bytes (14 MB)
    Terminating game...OK
    Scanning for main pointer...
    > Step 1 (this may take some seconds)...OK (0x01AF4370)
    > Step 2...OK (0x00B99B48)
    > Step 3...OK (0x004D1FF8)
    > Step 4...OK (0x004CDC7C)
    >> Main pointer: 0x004CDC7C
    Scanning for save scene data pointer...
    > Step 1...OK (0x004A260A)
    > Step 2...OK (0x004CDFCC)
    >> Save scene data pointer: 0x004CDFCC
    Scanning for other scene data pointers...
    > Step 1...OK (0x00490375)
    > Step 2...OK (0x004CDC1C)
    >> Map scene data pointer: 0x004CDC1C
    >> Menu scene data pointer: 0x004CDC60
    >> Battle scene data pointer: 0x004CDD38
    >> Shop scene data pointer: 0x004CDE4C
    >> Enter hero name scene data pointer: 0x004CDBF4
    >> Title scene data pointer: 0x004CDB94
    >> Game over scene data pointer: 0x004CE008
    >> Debug scene data pointer: 0x004CDD4C
    Scanning for actor data pointer...
    > Step 1...OK (0x004929D5)
    > Step 2...OK (0x004CDDC8)
    >> Actor data pointer: 0x004CDDC8
    Scanning for event data pointer...
    > Step 1...OK (0x00491615)
    > Step 2...OK (0x004CDD74)
    >> Event data pointer: 0x004CDD74
    Scanning for map data pointer...
    > Step 1...OK (0x00493D2A)
    > Step 2...OK (0x004CDD14)
    >> Map data pointer: 0x004CDD14
    Scanning for picture and weather data pointers...
    > Step 1...OK (0x0048FE05)
    > Step 2...OK (0x004CDF20)
    > Step 3...OK (0x004CDE8C)
    >> Picture data pointer: 0x004CDF20
    >> Weather data pointer: 0x004CDE8C
    Scanning for inventory data pointer...
    > Step 1...OK (0x004A251E)
    > Step 2...OK (0x004CDB74)
    >> Inventory data pointer: 0x004CDB74
    Scanning for hero event pointer...
    > Step 1...OK (0x004A44D4)
    > Step 2...OK (0x004CDE54)
    >> Hero event pointer: 0x004CDE54
    Scanning for key pointer...
    > Step 1...OK (0x004A24AE)
    > Step 2...OK (0x004CDAEC)
    >> Key pointer: 0x004CDAEC
    Scanning for OptFunctionKeys pointer...
    > F12...OK (0x0046B09A)
    > F4...OK (0x0046B061)
    > F5...OK (0x0046B087)
    >> AltEnter: 0x0046B075
    Scanning for OptSceneTransition pointer...OK (0x004A36EA)
    Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
    Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)
    
    Finished!
    > Time needed: 17,0 sec.
    Finder has detected all pointers needed!
    Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
    In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
    Click "Finish" to exit.

    Geändert von Aron (01.06.2008 um 21:39 Uhr)

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