MagicCode:
Code:
F01020HMV402PKW2ZYPO2ZYN02ZYOW2ZYUW2ZZ2K2ZYLW2ZZD82ZYJ82ZZEW2ZYVG2ZYYW2ZYWK2ZYTW2ZZ8G2ZZ4C2ZYIC2ZZ2S2ZYEK2RAMY2RALD2RAMF2RALX2W8VE2Y0EX2UNXG4HKOI
LogFile:
Code:
Finder vVersion 1.02 Alpha by Cherry started (01.06.2008, 21:31:30)
Used runtime file:
> Filename: C:\Programme\RPG Maker 2003\Projekt\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A
Initializing...OK
==========================================
Starting prepared game...OK (PID 2400)
Waiting for game to create window....OK (0x007006A2)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 641 ms
> Scanned blocks: 126
> Size of dumped memory: 14893056 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01AF4370)
> Step 2...OK (0x00B99B48)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A260A)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x00490375)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x004929D5)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491615)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493D2A)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FE05)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...OK (0x004A251E)
> Step 2...OK (0x004CDB74)
>> Inventory data pointer: 0x004CDB74
Scanning for hero event pointer...
> Step 1...OK (0x004A44D4)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for key pointer...
> Step 1...OK (0x004A24AE)
> Step 2...OK (0x004CDAEC)
>> Key pointer: 0x004CDAEC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A36EA)
Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)
Finished!
> Time needed: 17,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.
RTPexe 2k3:
Code:
2003\Projekt\2K3 Ani-KS\RPG_RT.exe
> Size of code: 0x000C8E00
> Size of data: 0x0001EE00
> Version: N/A
Initializing...OK
==========================================
Starting prepared game...OK (PID 2400)
Waiting for game to create window....OK (0x007006A2)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 641 ms
> Scanned blocks: 126
> Size of dumped memory: 14893056 Bytes (14 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01AF4370)
> Step 2...OK (0x00B99B48)
> Step 3...OK (0x004D1FF8)
> Step 4...OK (0x004CDC7C)
>> Main pointer: 0x004CDC7C
Scanning for save scene data pointer...
> Step 1...OK (0x004A260A)
> Step 2...OK (0x004CDFCC)
>> Save scene data pointer: 0x004CDFCC
Scanning for other scene data pointers...
> Step 1...OK (0x00490375)
> Step 2...OK (0x004CDC1C)
>> Map scene data pointer: 0x004CDC1C
>> Menu scene data pointer: 0x004CDC60
>> Battle scene data pointer: 0x004CDD38
>> Shop scene data pointer: 0x004CDE4C
>> Enter hero name scene data pointer: 0x004CDBF4
>> Title scene data pointer: 0x004CDB94
>> Game over scene data pointer: 0x004CE008
>> Debug scene data pointer: 0x004CDD4C
Scanning for actor data pointer...
> Step 1...OK (0x004929D5)
> Step 2...OK (0x004CDDC8)
>> Actor data pointer: 0x004CDDC8
Scanning for event data pointer...
> Step 1...OK (0x00491615)
> Step 2...OK (0x004CDD74)
>> Event data pointer: 0x004CDD74
Scanning for map data pointer...
> Step 1...OK (0x00493D2A)
> Step 2...OK (0x004CDD14)
>> Map data pointer: 0x004CDD14
Scanning for picture and weather data pointers...
> Step 1...OK (0x0048FE05)
> Step 2...OK (0x004CDF20)
> Step 3...OK (0x004CDE8C)
>> Picture data pointer: 0x004CDF20
>> Weather data pointer: 0x004CDE8C
Scanning for inventory data pointer...
> Step 1...OK (0x004A251E)
> Step 2...OK (0x004CDB74)
>> Inventory data pointer: 0x004CDB74
Scanning for hero event pointer...
> Step 1...OK (0x004A44D4)
> Step 2...OK (0x004CDE54)
>> Hero event pointer: 0x004CDE54
Scanning for key pointer...
> Step 1...OK (0x004A24AE)
> Step 2...OK (0x004CDAEC)
>> Key pointer: 0x004CDAEC
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0046B09A)
> F4...OK (0x0046B061)
> F5...OK (0x0046B087)
>> AltEnter: 0x0046B075
Scanning for OptSceneTransition pointer...OK (0x004A36EA)
Scanning for OptLoadReturnScene pointer...OK (0x004916A4)
Scanning for OptMsgUnlockPics pointer...OK (0x004B7899)
Finished!
> Time needed: 17,0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.