Finder v1.05 Alpha by Cherry started (15.6.2007, 03:48:47)
Used runtime file:
> Filename: C

RPG Maker 2003\Projekt\Laquanda\RPG_RT.exe
> Size of code: 0x00096A00
> Size of data: 0x0001AE00
> Version: N/A
Initializing...OK
==========================================
Starting prepared game...OK (PID 1620)
Waiting for game to create window....OK (0x000D03F4)
Waiting for game to be ready...........OK
Dumping memory...OK
> Time needed: 290 ms
> Scanned blocks: 115
> Size of dumped memory: 11173888 Bytes (10 MB)
Terminating game...OK
Scanning for main pointer...
> Step 1 (this may take some seconds)...OK (0x01A024BC)
> Step 2...OK (0x00A64100)
> Step 3...OK (0x0049DBB8)
> Step 4...OK (0x0049ABA4)
>> Main pointer: 0x0049ABA4
Scanning for save scene data pointer...
> Step 1...OK (0x0047AC38)
> Step 2...OK (0x0049AECC)
>> Save scene data pointer: 0x0049AECC
Scanning for other scene data pointers...
> Step 1...OK (0x004971A9)
> Step 2...OK (0x0049AB50)
>> Map scene data pointer: 0x0049AB50
>> Menu scene data pointer: 0x0049AB88
>> Battle scene data pointer: 0x0049AC5C
>> Shop scene data pointer: 0x0049AD64
>> Enter hero name scene data pointer: 0x0049AB24
>> Title scene data pointer: 0x0049AAC0
>> Game over scene data pointer: 0x0049AEFC
>> Debug scene data pointer: 0x0049AC70
Scanning for actor data pointer...
> Step 1...OK (0x00470349)
> Step 2...OK (0x0049ACE8)
>> Actor data pointer: 0x0049ACE8
Scanning for event data pointer...
> Step 1...OK (0x0046EFA6)
> Step 2...OK (0x0049AC98)
>> Event data pointer: 0x0049AC98
Scanning for map data pointer...
> Step 1...OK (0x0047168A)
> Step 2...OK (0x0049AC38)
>> Map data pointer: 0x0049AC38
Scanning for picture and weather data pointers...
> Step 1...OK (0x0047B80D)
> Step 2...OK (0x0049AE40)
> Step 3...OK (0x0049ACC8)
>> Picture data pointer: 0x0049AE40
>> Weather data pointer: 0x0049ACC8
Scanning for inventory data pointer...
> Step 1...OK (0x0047AB4C)
> Step 2...OK (0x0049AA9C)
>> Inventory data pointer: 0x0049AA9C
Scanning for hero event pointer...
> Step 1...OK (0x0047C500)
> Step 2...OK (0x0049AD6C)
>> Hero event pointer: 0x0049AD6C
Scanning for key pointer...
> Step 1...OK (0x0047AB0B)
> Step 2...OK (0x0049AA04)
>> Key pointer: 0x0049AA04
Scanning for SCInject and SCOrig pointer...
> Step 1...OK (0x004970F0)
> Step 2...OK (0x004970F0)
>> SCInject pointer: 0x004970F0
>> SCOrig pointer: 0x00496D4F
Scanning for database pointer...
> Step 1...OK (0x00483134)
> Step 2...OK (0x0049AC7C)
>> Database pointer: 0x0049AC7C
Scanning for OptFunctionKeys pointer...
> F12...OK (0x0045530A)
> F4...OK (0x004552D1)
> F5...OK (0x004552F7)
>> AltEnter: 0x004552E5
Scanning for OptSceneTransition pointer...OK (0x0047B84E)
Scanning for OptLoadReturnScene pointer...OK (0x0046F035)
Scanning for Space pointer...OK (0x00497A00)
Scanning for OptMsgUnlockPics pointer...OK (0x0048374D)
Finished!
> Time needed: 57.0 sec.
Finder has detected all pointers needed!
Please send the magic code below to Cherry (cherry@cherrytree.at) and add the name of the RPG_RT's version. Thank you.
In the directory where your runtime file is stored, a file "finder.dat" has been created. Patches which need that file will now work fine.
Click "Finish" to exit.