Version 0.08 (14.08.2009)
	[added]
		- Fonts can now be replaced using a CreateFontIndirectA hook (can be set in configuration file).
		  This feature is used to use a standard font for all RPG Maker versions. Additionally, the bug where RM2k3 would display yen symbols instead of backslashes is corrected.
		- In title bar, the game's title is now displayed first.
		- Event command prefix ("<>" by default) can now be replaced (can be set in configuration file).
		- Last window positions will now be restored when starting.
	
	[changed]
		- Font used by RM2k9U's dialogs is now MS Shell Dlg instead of MS Sans Serif.
		- Now, more than one advanced language file can be used.
		- Now, INI files are used as language files instead of DLL files. This change was done because updating a DLL language file to the next language version would be nearly impossible without re-translating.
		  The language file can also contain RPG Maker-manipulating content like advanced language files. The dialogs, menus and strings of RM2k9U can be accessed just like the RPG Maker's windows.
	
	[removed]
		- Language versions.
	
	[fixed]
		- Grayed menu items could still be called using their hotkeys.
		- When hiding tool panel using toolbar button, RM2k9U sometimes lost focus.
		- Loader wasn't thread-safe and could occasionally use a wrong project path or start the wrong RPG Maker version.
		- Loading window content is now much faster because advance language files are now stored in memory.
Version 0.07 (20.07.2009)
	[added]
		- Option to block keypatch completely (can be set in configuration file).
		- Section "[Any]" in advanced language file, RM2k9U will try to apply it on every window.
		- Option "Settings..." in file menu. Currently, it only opens the configuration file for editing.
		- Option to hide keypatch splash (can be set in configuration file).
	
	[changed]
		- CreateRemoteThread is not used for injecting the DLL any more. Now, a code cave is used. This way, the DLL can be loaded right after creating the RPG Maker process.
		- Zoom toolbar buttons are now combined in one button.
		- Toolbar icons replaced by nicer ones.
	
	[removed]
		- Unnecessary toolbar buttons.
		
	[fixed]
		- Because of the new DLL injection technique, hiding the main window and splash screen is now more accurate.
		- The splash screen will now disappear when a message box opens while starting.
		- Senseless recusive name checking of child windows removed, so database isn't lagging any more.	
		- Section "[FormLcfMain]" in advanced language file didn't work.
		- Advanced language file was applied twice.
		- Floating tool panel could be overlapped by main window after minimizing RPG Maker 2009 Ultimate.
		- Floating tool panel was behaving strangely when moving.
		- The hotkeys of the menu items "Close" and "Exit" were displayed in reverse order.
Version 0.06 (01.07.2009)
	[added]
		- Loader now remembers last opened project.
		- Easter egg in database (answer to... ^^).
		- The project title is now displayed in title bar.
	
	[changed]
		- Now a CallWndProc hook is used instead of a CBT hook, which is now able to precisely detect finishing VCL windows' initialization.
		- RM2k9U now uses another way to find VCL windows, which also finds child windows.
		- Loader is now part of the library. rpg2009.exe now just loads ultimate.dll and calls LdrInit.
		- Startup is now a lot faster (unnecessary waiting loops removed, initialization optimized).
		
	[fixed]
		- The real version number is now shown in about dialog, because it's far away from v1.00 Beta 

		- When RM2k9U was started while an ordinary RM2k or RM2k3 was running, the already running RPG Maker would disappear and turn into a zombie process.
		- Multiple instances did not work due to a little mistake caused by grubiness.
		- Loader became unstable when starting RM2k9U failed. 
		- Tool panel appeared above all other windows until RM2k9U got focus for the first time.
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