Kommt alles drauf an, was für ein Animiertes-Titelbild-Script du verwendest. Im einfachsten Fall:
Code:
module Game_Start
class << self
#--------------------------------------------------------------------------
# * Öffne alle Dateien aus der Database und speichere ihren Inhalt
#--------------------------------------------------------------------------
def load_database(battle_test=false)
b = if battle_test then 'BT_' else '' end
$data_actors = load_data("Data/"<<b<<"Actors.rxdata")
$data_classes = load_data("Data/"<<b<<"Classes.rxdata")
$data_skills = load_data("Data/"<<b<<"Skills.rxdata")
$data_items = load_data("Data/"<<b<<"Items.rxdata")
$data_weapons = load_data("Data/"<<b<<"Weapons.rxdata")
$data_armors = load_data("Data/"<<b<<"Armors.rxdata")
$data_enemies = load_data("Data/"<<b<<"Enemies.rxdata")
$data_troops = load_data("Data/"<<b<<"Troops.rxdata")
$data_states = load_data("Data/"<<b<<"States.rxdata")
$data_animations = load_data("Data/"<<b<<"Animations.rxdata")
$data_tilesets = load_data("Data/"<<b<<"Tilesets.rxdata")
$data_common_events = load_data("Data/"<<b<<"CommonEvents.rxdata")
$data_system = load_data("Data/"<<b<<"System.rxdata")
end
#--------------------------------------------------------------------------
# * Initialisiere die Elemente des Spiels
#--------------------------------------------------------------------------
def initialize_global_variables()
Graphics.frame_count = 0 #Resete Spielzeit
# Erstelle die globalen Variablen
$game_temp = Game_Temp.new
$game_system = Game_System.new
$game_switches = Game_Switches.new
$game_variables = Game_Variables.new
$game_self_switches = Game_SelfSwitches.new
$game_screen = Game_Screen.new
$game_actors = Game_Actors.new
$game_party = Game_Party.new
$game_troop = Game_Troop.new
$game_map = Game_Map.new
$game_player = Game_Player.new
end
#--------------------------------------------------------------------------
# * Initialisiere die Heldentruppe und starte das Spiel
#--------------------------------------------------------------------------
def start_game
# Initialisiere die Heldentruppe
$game_party.setup_starting_members
# Starte die Anfangsmap
$game_map.setup($data_system.start_map_id)
$game_player.moveto($data_system.start_x, $data_system.start_y)
# Starte Spiel
$game_player.refresh
$game_map.autoplay
$game_map.update
$scene = Scene_Map.new
end
#--------------------------------------------------------------------------
# * Wenn per Testkampf gestartet wird, starte Kampf
#--------------------------------------------------------------------------
def start_battle
#Initialisiere Heldentruppe des Testkampfes
$game_party.setup_battle_test_members
# Einstellungen des Testkampfes
$game_temp.battle_troop_id = $data_system.test_troop_id
$game_temp.battle_can_escape = true
$game_map.battleback_name = $data_system.battleback_name
# Musik abspielen
$game_system.se_play($data_system.battle_start_se)
$game_system.bgm_play($game_system.battle_bgm)
# Starte Kampf
$scene = Scene_Battle.new
end
def start
self.load_database($BTEST)
self.initialize_global_variables
if $BTEST then self.start_battle else self.start_game end
end
end
end
class Scene_Load
def on_cancel
$game_system.se_play($data_system.cancel_se)
$scene = Scene_Map.new
end
end
Das Script einfügen und beim Main-Script, wo
Code:
$scene = Scene_Title.new
steht diese Zeile entfernen und stattdessen
Code:
Game_Start.start
schreiben.
Dann kommst du auf die Map, statt ins Startmenü.
3.) Mit Font.default_name = "Fontname" und Font.default_size = 20 kannst du Namen und Font jederzeit ändern.