Kommt alles drauf an, was für ein Animiertes-Titelbild-Script du verwendest. Im einfachsten Fall:
Code:
module Game_Start
  class << self
    #--------------------------------------------------------------------------
    # * Öffne alle Dateien aus der Database und speichere ihren Inhalt
    #--------------------------------------------------------------------------
    def load_database(battle_test=false)
      b = if battle_test then 'BT_' else '' end
      $data_actors        = load_data("Data/"<<b<<"Actors.rxdata")
      $data_classes       = load_data("Data/"<<b<<"Classes.rxdata")
      $data_skills        = load_data("Data/"<<b<<"Skills.rxdata")
      $data_items         = load_data("Data/"<<b<<"Items.rxdata")
      $data_weapons       = load_data("Data/"<<b<<"Weapons.rxdata")
      $data_armors        = load_data("Data/"<<b<<"Armors.rxdata")
      $data_enemies       = load_data("Data/"<<b<<"Enemies.rxdata")
      $data_troops        = load_data("Data/"<<b<<"Troops.rxdata")
      $data_states        = load_data("Data/"<<b<<"States.rxdata")
      $data_animations    = load_data("Data/"<<b<<"Animations.rxdata")
      $data_tilesets      = load_data("Data/"<<b<<"Tilesets.rxdata")
      $data_common_events = load_data("Data/"<<b<<"CommonEvents.rxdata")
      $data_system        = load_data("Data/"<<b<<"System.rxdata")
    end
    #--------------------------------------------------------------------------
    # * Initialisiere die Elemente des Spiels
    #--------------------------------------------------------------------------
    def initialize_global_variables()
      Graphics.frame_count = 0 #Resete Spielzeit
      # Erstelle die globalen Variablen
      $game_temp          = Game_Temp.new
      $game_system        = Game_System.new
      $game_switches      = Game_Switches.new
      $game_variables     = Game_Variables.new
      $game_self_switches = Game_SelfSwitches.new
      $game_screen        = Game_Screen.new
      $game_actors        = Game_Actors.new
      $game_party         = Game_Party.new
      $game_troop         = Game_Troop.new
      $game_map           = Game_Map.new
      $game_player        = Game_Player.new
    end
    #--------------------------------------------------------------------------
    # * Initialisiere die Heldentruppe und starte das Spiel
    #--------------------------------------------------------------------------
    def start_game
      # Initialisiere die Heldentruppe
      $game_party.setup_starting_members
      # Starte die Anfangsmap
      $game_map.setup($data_system.start_map_id)
      $game_player.moveto($data_system.start_x, $data_system.start_y)
      # Starte Spiel
      $game_player.refresh
      $game_map.autoplay
      $game_map.update
      $scene = Scene_Map.new
    end
    #--------------------------------------------------------------------------
    # * Wenn per Testkampf gestartet wird, starte Kampf
    #--------------------------------------------------------------------------
    def start_battle
      #Initialisiere Heldentruppe des Testkampfes
      $game_party.setup_battle_test_members
      # Einstellungen des Testkampfes
      $game_temp.battle_troop_id = $data_system.test_troop_id
      $game_temp.battle_can_escape = true
      $game_map.battleback_name = $data_system.battleback_name
      # Musik abspielen
      $game_system.se_play($data_system.battle_start_se)
      $game_system.bgm_play($game_system.battle_bgm)
      # Starte Kampf
      $scene = Scene_Battle.new
    end

    def start
      self.load_database($BTEST)
      self.initialize_global_variables
      if $BTEST then self.start_battle else self.start_game end
    end
  end
end
class Scene_Load
  def on_cancel
    $game_system.se_play($data_system.cancel_se)
    $scene = Scene_Map.new
  end
end
Das Script einfügen und beim Main-Script, wo
Code:
$scene = Scene_Title.new
steht diese Zeile entfernen und stattdessen
Code:
Game_Start.start
schreiben.

Dann kommst du auf die Map, statt ins Startmenü.

3.) Mit Font.default_name = "Fontname" und Font.default_size = 20 kannst du Namen und Font jederzeit ändern.