How work on a new Valkyria game began…
 Ozawa: “We wanted to do something new using 
Valkyria, and  one of the things 
we’re putting in is a real-time system. Initially, we  were considering real-time strategy, but we went with an RPG because we  think that’s what more users will want to play.”
 
This game’s connection to Valkyria Chronicles…
 Ozawa: “
This time, we switched to an RPG. The concept of the battle  system and the sensation of the battlefield are the same, but because  it’s an RPG with simulation elements, you can experience the battlefield  through a different perspective.”
 
Regarding the flow of the game…
 Ozawa: “You get the feeling that you’re taking territory from a major  power and expanding your scope. You’ll prepare at the base, go out to  the field, achieve your objectives, and return to base. It’s similar to  an RPG where you go into dungeons.”
 
Regarding the world…
 Ozawa: “It’s completely different (from 
Valkyria Chronicles).  This time, the key item known as Ragnite is not just used as an energy  resource, but also has magical aspects. Valkyria are supernatural  compared to humans, beings considered close to gods.”
 Shimosato: “I want them to become known as the 
Senjou series and 
Kakumei series.” (Note: This means the “Battlefield” series and “Revolution” series. In Japan, 
Valkyria Chronicles is called “
Senjou no Valkyria,” or “
Valkyria of the Battlefield,” while this new title is called “
Aoki Kakumei no Valkyria,” or “
Valkyria of the Azure Revolution.”)
 
Regarding combat…
 Ozawa: “There are symbol encounters, but symbols are shown as a unit,  and you can interact with a symbol before the encounter. You can snipe  an enemy symbol, use a smokescreen to disable it, or shoot at it with a  rifle to lure the enemy. Sniping is powerful, but on the battlefield it  functions like an usable item so there are limits how often it can be  used.
 “Battles are conducted by setting commands to buttons. They’re  action-ish battles. It takes on the familiar form of recent RPGs. The  maximum amount of party members is five. You control one of them, and  the rest move based on a set thought process.”
 Shimosato: “As there are beings that transform into tanks, there are also weapons that imitate living things.”
 
A message for fans…
 Shimosato: “We can’t announce it yet, but we’re commissioning music from a famous name.”
 Ozawa: “There are parts similar to 
Valkyria Chronicles, but  because it’s largely different on the surface in a good way, we want you  to enjoy this game with flat eyes as a new series.”
Read  more at  
http://gematsu.com/2015/11/valkyria-...QpBSBVBzSet.99 ...