"With a lot of games there are so many elements in the universe you spend your time tearing down and tearing down," he said. "What's nice about this game is that it's so sparse so you can start building right away." He added that he understood fan's concerns that a studio might be tempted to add Hollywood flourishes like a cheesy sidekick but that he would strenuously avoid those cliches.
Marks also said he felt this would make a perfect adaptation because it already contained not just visual elements but many of the things that work on a movie screen. "This is a game that catches you unaware -- it catches you on an emotional and experiential level, not just for the puzzles you solve."
And while fans are probably going to be skeptical about pretty much any beloved property that's turned into a story meant to appeal to the masses, he said he believed that with this property there was a nice symmetry between what the hardcore set appreciated and what the wider public wanted.
"With a lot of games you're caught trying to please the fans and the mainstream audience," he said. "What's so nice about this game is that it's all seen through such an adult lens, so that what pleases the fans also pleases a wider audience."
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