Zitat:
2.0
Due to enormous amount of changes and modifications introduced with this version, I'll skip the technical details this time, and catalog the main features instead.
Seasonal weather patterns and Climate changes
Each season affects probability factors of different weather types. Winters are characterized by periodic snowfalls and 'colder looking' environments. Summer days look more lively and saturated with vivid colors. Falls and springs are transitional periods characterized by more often occurrences of severe weather conditions, such as rains and thunderstorms. Snow-covered Bruma region is confined to the 'deep winter' weather conditions. In addition, there are some time changes for all in-game sunsets and sunrises that allow them to last longer and look more natural.
Additional weather types
Here's the breakdown on the new types. The total number of possible weather variations went from 7 to 44. There are 31 completely distinctive weather types. Each of the original 7 classes has been completely remade and improved; in total, they contain 7 Clear, 6 Cloudy, 3 Fog, 4 Overcast, 4 Rain, 4 Snow, and 3 Thunderstorm unique weather types. There are 13 additional types that copy cloud formations of the new Clear and Cloudy types mentioned above, but apply paler lighting than their counterparts, which makes their use more suitable in colder regions or during winter months.
Visual Improvements and Fixes
All sky, moon, and stars textures have been replaced with better looking versions. Color and luminescence properties of the sun have been dramatically altered. The nebula has a new high-resolution texture. Moons no longer have unrealistic black borders around them.
New Precipitation Effects
There are several new subtypes for each precipitation class. Snow and Rain particle emitters now produce more realistic weather effects. Raindrop size varies with each rain subtype, but generally, all of them look thinner, smaller, and more transparent than the original.
1.1
- Corrected the yellow tinting issue. Slightly edited lighting settings for the sunsets and the sunrises.
- Removed the tiled galaxies from the night sky.
- Altered the previously changed night settings and textures, making the sky and the clouds appear adequately darker, and the stars crisper; all without affecting the terrain lighting in any way.
- Replaced the default nebula with a more photographic texture.