Sniez
02.04.2011, 11:22
Problem: Springen, wenn man ENTER drückt. Hat bisher immer funktioniert, und auch wenn ich auf anderen Maps den Helden springen lassen will, funktioniert es. Doch irgendwie will es auf dieser Karte nicht funktionieren. Ich habe echt alles nachgeschaut, aber nichts gefunden, was das Problem sein könnte. Folgende Fehlermeldung taucht nach einer Zeit auf (oder, wenn man zweimal hintereinander ENTER drückt [glaube ich]):
http://npshare.de/files/143f39cb/gehtnicht
Das Springen-Event
--- EVENT ---
Type: Common event
Name: Springen
Number of Pages: 1
-- PAGE 1 --
Start conditions:
Switch [30] == ON
Trigger condition: Parallel process
- SCRIPT -
<> Key Input Processing: Var. [16], Wait until key pressed, Keys: Decision
<> Fork Condition: If Hero is facing up then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv up, Mv up, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing left then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv left, Mv left, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing right then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv right, Mv right, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing down then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv down, Mv down, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<>
Das Map-Event
--- EVENT ---
Type: Map event
Name: EV0001
Coordinates: (3, 0)
Number of Pages: 2
-- PAGE 1 --
Start conditions:
<None>
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Auto start
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Move Event: Hero, Frq 8, Pattern: Dec spd
<> Change Switch: [32] = ON
<> Change Switch: [30] = ON
<> Set Screen Tone: (R100, B100, G100, C0), 1,0 sec., Wait
<> Move Event: Event #0, Frq 8, Pattern: Inc spd, Mv right, Mv right, Fc left
<> Wait Until Moved
<> Wait: 2,0 sec.
<> Set Screen Tone: (R40, B40, G70, C40), 3,0 sec.
<> Call Event: Common Event #12
<> Show Message: \>\c[3]Information:\<
: \c[3]\s[7]Hindernisse können mit der
: \c[2]ENTER-Taste\c[3] übersprungen werden.\.\.
<> Show Message: \>\c[3]Information:\<
: \c[3]\s[7]Mit der 'y'-Taste wird die Laufgeschwindigkeit
: beschleunigst.\.\.
<> Call Event: Common Event #13
<> Set Screen Tone: (R30, B30, G90, C30), 1,0 sec.
<> Move Event: Hero, Frq 8, Pattern: Unlock fc
<> Move Event: Event #0, Frq 8, Pattern: Mv down, Mv right, Mv right, Play SE Evasion2 V100 T100 B50, Begin jp, Mv right, Mv right, End jp, Mv right, Mv right, Mv right, Mv right, Mv down, Mv right, Mv right, Mv right, Play SE Evasion2 V100 T100 B50, Begin jp, Mv right, Mv right, Mv right, End jp, Mv right, Mv right, Mv right, Mv right, Mv up, Mv right, Mv right, S[21] OFF
<> Change Switch: [22] = ON
<> Change Switch: [112] = ON
<>
-- PAGE 2 --
Start conditions:
Switch [22] == ON
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Push key
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<>
http://npshare.de/files/143f39cb/gehtnicht
Das Springen-Event
--- EVENT ---
Type: Common event
Name: Springen
Number of Pages: 1
-- PAGE 1 --
Start conditions:
Switch [30] == ON
Trigger condition: Parallel process
- SCRIPT -
<> Key Input Processing: Var. [16], Wait until key pressed, Keys: Decision
<> Fork Condition: If Hero is facing up then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv up, Mv up, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing left then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv left, Mv left, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing right then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv right, Mv right, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<> Fork Condition: If Hero is facing down then ...
. <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Begin jp, Mv down, Mv down, End jp
. <> Wait: 0,5 sec.
. <>
: Else ...
. <>
: End of fork
<>
Das Map-Event
--- EVENT ---
Type: Map event
Name: EV0001
Coordinates: (3, 0)
Number of Pages: 2
-- PAGE 1 --
Start conditions:
<None>
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Auto start
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<> Move Event: Hero, Frq 8, Pattern: Dec spd
<> Change Switch: [32] = ON
<> Change Switch: [30] = ON
<> Set Screen Tone: (R100, B100, G100, C0), 1,0 sec., Wait
<> Move Event: Event #0, Frq 8, Pattern: Inc spd, Mv right, Mv right, Fc left
<> Wait Until Moved
<> Wait: 2,0 sec.
<> Set Screen Tone: (R40, B40, G70, C40), 3,0 sec.
<> Call Event: Common Event #12
<> Show Message: \>\c[3]Information:\<
: \c[3]\s[7]Hindernisse können mit der
: \c[2]ENTER-Taste\c[3] übersprungen werden.\.\.
<> Show Message: \>\c[3]Information:\<
: \c[3]\s[7]Mit der 'y'-Taste wird die Laufgeschwindigkeit
: beschleunigst.\.\.
<> Call Event: Common Event #13
<> Set Screen Tone: (R30, B30, G90, C30), 1,0 sec.
<> Move Event: Hero, Frq 8, Pattern: Unlock fc
<> Move Event: Event #0, Frq 8, Pattern: Mv down, Mv right, Mv right, Play SE Evasion2 V100 T100 B50, Begin jp, Mv right, Mv right, End jp, Mv right, Mv right, Mv right, Mv right, Mv down, Mv right, Mv right, Mv right, Play SE Evasion2 V100 T100 B50, Begin jp, Mv right, Mv right, Mv right, End jp, Mv right, Mv right, Mv right, Mv right, Mv up, Mv right, Mv right, S[21] OFF
<> Change Switch: [22] = ON
<> Change Switch: [112] = ON
<>
-- PAGE 2 --
Start conditions:
Switch [22] == ON
Sprite: <Tileset> #0
Facing direction: Down
Animation frame: Center
Transparent: No
Trigger condition: Push key
Event level: Below hero
Forbid event overlap: No
Animation type: Non-continuous
Movement type: Stationary
Movement frequency: 3
Movement speed: 3
- SCRIPT -
<>