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RandyTheZeldaFan
27.05.2010, 10:40
Hey

Ich arbeite gerade ein einem Diagonal Laufen Skript...das problem is...die ganzen Teleporter auf der Map reagieren nichtmehr, wenn man auf das teleport event tritt (wurde so eingestellt)

hier der skript (isn common event (PP):



- SCRIPT -
<> Loop
. <> Key Input Processing: Var. [44], Keys: Up
. <> Key Input Processing: Var. [45], Keys: Down
. <> Key Input Processing: Var. [46], Keys: Left
. <> Key Input Processing: Var. [47], Keys: Right
. <> Fork Condition: If Variable [44] == 4 then ...
. . <> Fork Condition: If Variable [46] == 2 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc up, Lock fc, Chg graphic to Dawn Link #5, Mv u/l
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Fork Condition: If Variable [44] == 4 then ...
. . <> Fork Condition: If Variable [47] == 3 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc right, Lock fc, Chg graphic to Dawn Link #5, Mv u/r
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <>
. : End of fork
. <> Fork Condition: If Variable [45] == 1 then ...
. . <> Fork Condition: If Variable [46] == 2 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc left, Lock fc, Chg graphic to Dawn Link #5, Mv d/l
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Fork Condition: If Variable [45] == 1 then ...
. . <> Fork Condition: If Variable [47] == 3 then ...
. . . <> Move Event: Hero, Frq 8, Ignore impossible moves, Pattern: Fc down, Lock fc, Chg graphic to Dawn Link #5, Mv d/r
. . . <> Stop Event
. . . <>
. . : End of fork
. . <>
. : Else ...
. . <> Move Event: Hero, Frq 8, Pattern: Unlock fc, Phas. mode off, Chg graphic to Dawn Link #0
. . <> Stop Event
. . <>
. : End of fork
. <> Stop Event
. <>
: End of loop

Davy Jones
27.05.2010, 12:01
Stell den Teleporter mal auf Collision with Hero, hatte dasselbe Problem.

RandyTheZeldaFan
27.05.2010, 12:02
ich hab über 8000 teleporter....

aber trotzdem danke :)